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wallkways's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #62 | 4.279 | 4.279 |
Overall | #74 | 4.047 | 4.047 |
Gameplay | #109 | 3.698 | 3.698 |
Presentation | #127 | 4.163 | 4.163 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I think the combination of PBR textures + pixel art normal maps is pretty unique, plus I'm just happy to have finally made a 3D game
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Comments
The aesthetic turned out really cool! I like the idea of the puzzle, but unfortunately I've been bounced off the floor into space one too many times to want to finish it.
I think if you clean up the bugs with your rotation not changing, or it changing the wrong way, you'll have something incredible!
Amazing puzzle game, simple mechanic but that you put in a nice environment
Some confusing stuff with the mechanic tho (when is the gravity changing? / if you move to fast, that character doesn't have the time to update his gravity)
Even tho, enjoyed the game a lot
A bit sad I couldn't go back to my last save after I got the bad ending (even if it doesn't change much)
Fun and interesting idea
really interesting idea but idk how it fits the theme cool game
Very cool game
53.80 wr
No longer WR, see Florian Castel's comment.
i think the only thing broken is my brain because I couldnt figure out how to get all three antennas without seriously breaking my orientation relative to the game lol. I love the little details and hidden plot behind everything, wouldve enjoyed seeing the true ending but sadly I cannot because I am bad at games.
Obviously love the gravity mechanic, I don't think its janky, I just think my brain is, physics all seem on point and I'm sure there are logical puzzle solutions but I could not get there - I'll keep the game on file though
The atmosphere is lovely with the soft touch of sfx and graphics help establish puzzle zones well ( I think). Great godot project congrats on the release.
Not entirely sure what you mean by seriously breaking your orientation relative to the game. Approaching areas entirely sideways or upside down is valid & intended for basically all areas.
Anyways, thanks for playing!
nvm turns out i am in fact good at games 1) i wasnt utilising acute angles well 2) I learned checkpoints existed. Happy to see the final ending. Absolutely just reaffirms what i said earlier that it was a good game and indeed just self-brainrot.
Awesome game! Truly one of the highlights of the jam. Incredible work !
Fun 3D puzzle platforming!
I would have preferred if the game didn't reset after inputing the wrong sequence. I replayed various times trying to get the good ending, but didn't manage to find the hint on the orientation, or maybe I found it but I didn't get the clue.
On the other hand I had quite some fun trying to speedrun and sequence-break on the later playthroughs. I think that the gravity mechanic and your level design are a good combination for this kind of playstyle.
Also in my opinion the fog could be used better. It created that otherwordly atmosphere which I liked but also made some jumps more difficult, which is a positive if you're going for that.
Very fun gravity mechanic. Finding the right angles to jump off of felt really good. It did take me a while to figure out that we can save at the barrels though. Great job overall!
Gravity mechanic and the art is cool! I saw one guy at reddit sharing his working with that mechanic. Its fun to play
very cool game, i love it!
Quite simple, but the game works really well. I really liked the environment with its soft world building. The movement is a little disorienting and confusing at first, but once you mess around for a little bit then it makes sense. I personally wish that the game was longer and spent more time introducing the movement and expanding on it in a more complex map. The ambience feels especially desolate and empty with its vacuous fog, but this could have been further enhanced with some more sound design other than just some birds. Maybe increase a wind swooshing noise by how fast you are moving too make jumps feel more impactful. Regardless, I think this is the most engaging game I have played in this Jam so far based on feel alone.
Also, I really liked the hidden notes. It really ties in the feeling that the place was once worked in and encourages exploration.
Very interesting mechanic that works very well. Generally it is easy to determine what will happen to the gravity when a do a specific thing.
Another plus is the pro union propaganda aka world building via interactable signs.
A very cool game
I like the gravity mechanics, but it’s soooo easy to fall off accidentally - would be nice if there was more checkpoints.
This was the furthest I was able to go lol. My pig-brain burnt out after multiple attempts at getting till here
Firstly, great mechanic. Loved how it really makes you look at the level differently from basically every angle and direction. Unfortunately I'm pig-headed though. But this was cool as sort of a 3D FEZ
Also loved the snippets of lore around the level lol. The overall visual style and atmosphere was on point for how this was. The ambient noises of birds chirping were a cool mix of feeling unsettling and feeling pretty calming.
Making checkpoints usable only if you're upright is evil lol, but I respect it since it really forces you to take every step carefully and explore every possible orientation.
However, my biggest issue is that the actual platform detection at times feels kinda wonky
i.e my orientation should've turned while moving over a slant but sometimes it doesn't and I fall off and have to restart. This is mostly prevalent with the slants that are very small like at the base of the top of some of the antenna towers. Maybe just a skill issue lol, but I think it's worth noting.
Overall though, I think game is hella interesting
This is such a cool mechanic, and incredible atmosphere. I just want more. Good Job!
super cool mechanic, i couln't figure it out though
this is really cool i got the good ending