Very cool concept. I had a lot of fun trying to find the fastest way to complete the game. I found a weird interaction when you press R while changing gravity.
Here is my speedrun :)
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wallkways's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #62 | 4.279 | 4.279 |
Overall | #74 | 4.047 | 4.047 |
Gameplay | #109 | 3.698 | 3.698 |
Presentation | #127 | 4.163 | 4.163 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I think the combination of PBR textures + pixel art normal maps is pretty unique, plus I'm just happy to have finally made a 3D game
Comments
really liked it! finding way and creating mental map of whole space was really fun
wow, really cool gravity warping puzzle platformer, i had blast going through this! the platforming feels so free and experimental! love moving around the different platforms and looking below wondering "can i make that jump"? it makes me feel smart whenever i succeed a leap of faith, especially since there doesn't feel like an obvious path to go through, so you feel like you're engaging in an interactable playground of platforms and are paving your path, its such a satisfying feeling! though one nitpick is that i had trouble understanding what would be considered as an incline that shifts gravity or not. especially in the grounded areas where some of the geometry is bumpy and curvy, so its hard tell if its considered a gravity shifting incline since there isn't that much light to brighten up the ground and make out the details. other than that, really good gameplay! love the world-building too, really nice to take it all in, until you figure that its important for the gameplay xd. had to go through the game twice, which i didn't mind since its fun!
the presentation is also really nice! has this really cool low poly pixel textured aesthetic which works pretty well with the gameplay since its easy to look at and doesn't create that much visual noise! the fog really adds to this mysterious and abstract world that the player navigates, setting in a nice atmosphere for the game! the one thing that this game is missing is in the sound department, the immersion level would skyrocket if there were some terrain varying footstep sfx and some ambient noise in the background!
really cool game, loved every second of it, great work!
The best part about this concept is its execution. Many games tackle the "gravity-bending" concept frequently but the way the game is put together, including the lack of a tutorial and more of a "just-play" way of doing it is great. Thoughts:
- Presentation here is phenomenal. It gives off this airy, horror-esque vibe that it feels reminiscent of the SCP universe. I'd say 4/5 presentation because of the lack of audio and sound effects to really fill out the environment.
- I genuinely enjoy moving around with the gravity twisting and camera moving around. It feels quite intuitive and while I'm not normally a puzzle person, this was a pleasant surprise for me.
I bet you included the flashlight just for the pixel normal maps right? It looks great.
Really enjoyed this one! Great atmosphere and interesting gameplay! Graphics are also very unique!
Really fantastic atmosphere, and I love how challenging the puzzle is with such a simple mechanic. It reminds me of an old flash game from the Wonka website I used to play in elementary school, lol. I liked the game enough to play it a second time and get the good ending.
a fun puzzle sandbox that had my brain firing at full power,really fun, liked the pro union messages and the flavor texts were quite fun!
maybe some footsteps sounds would add quite a bit!
either way its the game i spent the most time playing in this jam,
The aesthetic turned out really cool! I like the idea of the puzzle, but unfortunately I've been bounced off the floor into space one too many times to want to finish it.
I think if you clean up the bugs with your rotation not changing, or it changing the wrong way, you'll have something incredible!
Amazing puzzle game, simple mechanic but that you put in a nice environment
Some confusing stuff with the mechanic tho (when is the gravity changing? / if you move to fast, that character doesn't have the time to update his gravity)
Even tho, enjoyed the game a lot
A bit sad I couldn't go back to my last save after I got the bad ending (even if it doesn't change much)
really interesting idea but idk how it fits the theme cool game
i think the only thing broken is my brain because I couldnt figure out how to get all three antennas without seriously breaking my orientation relative to the game lol. I love the little details and hidden plot behind everything, wouldve enjoyed seeing the true ending but sadly I cannot because I am bad at games.
Obviously love the gravity mechanic, I don't think its janky, I just think my brain is, physics all seem on point and I'm sure there are logical puzzle solutions but I could not get there - I'll keep the game on file though
The atmosphere is lovely with the soft touch of sfx and graphics help establish puzzle zones well ( I think). Great godot project congrats on the release.
Fun 3D puzzle platforming!
I would have preferred if the game didn't reset after inputing the wrong sequence. I replayed various times trying to get the good ending, but didn't manage to find the hint on the orientation, or maybe I found it but I didn't get the clue.
On the other hand I had quite some fun trying to speedrun and sequence-break on the later playthroughs. I think that the gravity mechanic and your level design are a good combination for this kind of playstyle.
Also in my opinion the fog could be used better. It created that otherwordly atmosphere which I liked but also made some jumps more difficult, which is a positive if you're going for that.
Very fun gravity mechanic. Finding the right angles to jump off of felt really good. It did take me a while to figure out that we can save at the barrels though. Great job overall!
Quite simple, but the game works really well. I really liked the environment with its soft world building. The movement is a little disorienting and confusing at first, but once you mess around for a little bit then it makes sense. I personally wish that the game was longer and spent more time introducing the movement and expanding on it in a more complex map. The ambience feels especially desolate and empty with its vacuous fog, but this could have been further enhanced with some more sound design other than just some birds. Maybe increase a wind swooshing noise by how fast you are moving too make jumps feel more impactful. Regardless, I think this is the most engaging game I have played in this Jam so far based on feel alone.
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