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A jam submission

AshenworldView game page

The world is being deleted, get out!
Submitted by DiamondCore — 1 hour, 47 minutes before the deadline
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Ashenworld's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2383.6943.694
Gameplay#3572.9172.917
Overall#3913.1483.148
Originality#5212.8332.833

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
I really am proud of the art I made, My hours upon hours in Aseprite paid off quite well! Even if i'm not quite fond of my gameplay, I'm content with my art.

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Comments

Viewing comments 10 to 1 of 30 · Previous page · First page
Submitted(+1)

Very nice aesthetic

Developer(+1)

thank you for the feedback!

Submitted

No problem. Is it possible to rate and give some feedback on my game? I am using it as a university project, and I need feedback from at least 10 people.

Developer

As long as you posted the link in my thread, I should get to it!

Submitted(+1)

I like the art and the aesthetic of the game but the controls needed a little bit of work

good luck :D   

Developer(+1)

thanks for the feedback!

Submitted(+1)

I liked the art and the setting!

The controls are a big part of why the game is difficult, It's just too difficult to walljump precisely which makes the last part of the game pretty hard. Making a good walljump system is actually pretty difficult, specially within the time of the jam, so props for the work!

Developer(+1)

Thanks for the feedback!

I think i'm gonna fix the walljump as a patch after the jam if people are interested, as i agree that it's a little funky right now

Submitted(+1)

8:00 - found out there was a wall jump

6:00 - finally somehow got out from first level

5:59 - died

after that i am again stuck at first level

i dont know why but it was really hard to wall jump for me...

Developer

Thanks for the feedback!


I think its understandable why the walljump is a bit hard, the way it pushes you back and the criteria to jump is a bit funky, and i probably could've fixed that.

Most of the time, you can just slide on the wall and do same-side wall jumps, which is easier than the wall-to-wall one.

Submitted(+1)

Nice work. Cute presentation. It was a bit hard for me but it feels exactly a strict platformer. GG

Developer

Thank you for the feedback!

Submitted(+1)

Aesthetic is very cool! In terms of control, I'd had put jumping and dashing in two consecutive keys for the right hand, while handling walking with the left. I am quite bad at this kind of games, but I think the game is also quite difficult (this is not bad). I feel that the game would get more engaging if challenges increased progressively (the first jump my scare some newcomers) and had a clear checkpoint (got three floors up and the checkpoint key sent me to the start) after them, like a chain of challenge-reward-challenge-reward... It feels like these "easy to get, hard to master" games, and the basics are already polished so, if you feel for it, you should keep polishing the gameplay. It could turn in one of those games streamers play to challenge their mental, hehehe.

Developer

Thank you for the feedback!

I agree, the difficulty could've been executed in a better way

Submitted(+1)

I am stuck on the first level. It seems like the exit is too hight to reach. I am probably missing something obvious, so I'll not rate it right now.

Developer

Thanks for the feedback!

For the first room, when you go to the top right, you’re supposed to wall jump by sliding onto the wall and pressing the jump key


I probably should’ve added a prompt for this like I did for the dash in the second room, my bad.

Submitted(+1)

Kind of hard for me lol. I got to I think the third check point before I ran out of time. The game is fun though, but could definitely use coyote time on the jumps.

Developer(+1)

Thanks for the feedback! 
i agree, I probably should’ve added some coyote time as it would’ve made you feel more in-control. I just never got to it as I had to do other parts of my game as priority over it

Submitted(+2)

The original gameplay stands out, but I spend a lot of time in the early gimmicks(dash, jump plate). I've spent over 4 minutes just going over dash and jump sections before I even reached the save point...

Developer

Thank you for the feedback!

I figured that the rooms before the first checkpoint should’ve been relatively easy, but I guess I miscalculated their difficulty


I can adjust the difficulty a bit later on in a potential update if needed

Developer (1 edit) (+1)

Feel free to post the remaining time you finished with if you want, since this is primarily a speed-game afterall!

Mine is personally about 6:32 remaining.

Viewing comments 10 to 1 of 30 · Previous page · First page