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Monolithica's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mental Engagement | #30 | 3.571 | 3.571 |
Lasting Impression | #32 | 3.500 | 3.500 |
Atmosphere | #53 | 3.786 | 3.786 |
Overall | #57 | 3.357 | 3.357 |
Overall | #78 | 3.107 | 3.107 |
Emotional Engagement | #137 | 2.214 | 2.214 |
Characterization | #157 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow this game looks really professional. Congratulations! Art is excellent. I enjoyed the particular mechanic this has, great job!
Love the art style and the atmosphere!
The concept it's really cool, but I found the core mechanic a little too difficult to control... Maybe some little tweaks, like a trail preview for the ball or the ability to climb when the player is on the edge can improve the gameplay.
Overall is a very nice and fun entry! Good job!
Once I figured out the mechanics properly I really got into this! I don't think the force fields were rendering properly for me (they were totally invisible except when very nearby), but that might be related to the fact that I'm playing on linux using Wine. But I did eventually figure out how they worked.
It seems to me like some of the checkpoints aren't working, which made things a bit more frustrating than they probably needed to be. I eventually got to the monolith on top of the tower, and I very nearly got to the other monolith as well (came within one platform of it), but ultimately gave up (after at least an hour of play) as the lack of a working checkpoint on that section became too annoying With working checkpoints I probably would have completed it.
The setting is beautiful, and I like how the platforming feels fairly well integrated into the overall "world feel," if that makes sense. The audio is pleasant as well. The mechanics are fun and very novel (to me, at least). Overall, a very solid game!
Wow, sounds like you had a great time playing, glad to hear that 馃榿
We spent so much time getting the Force Field mechanic right, so we ended up rushing some systems near the end (including checkpoints). But I'm glad you were able to get to know the game well enough to enjoy our experimental mechanic 馃榾
The Force Field graphics are GPU based, which is probably why they didn't render properly on your OS. Maybe that also caused problems with the checkpoints?
Either way, thank you for spending time in our world and taking time to leave some meaningful feedback! It means a lot to me personally 馃槃
Love this one, especially the sound and style! I did not finish it because I got a bit lost on what to do but the main mechanic is very simple but clever! maybe you should add a prompt when you are looking at an interactable object., for sure I will jump back into it when I have the time!
This is one tough as nails puzzle platformer. The idea is really solid, using a gun in different ways to launch yourself into the air. Simply launching one straight down so I could bounce up and up was enough to get me through a lot of the challenges, but not the curved pillars.
The objectives and tricks to get around were never really articulated in the game. I had a ton of fun playing around, but I think more people will be turned off by the difficulty without a little bit of hand holding through a tutorial. Either way, pretty fun!
Great feedback! We had planned for a nice tutorial just like what you're describing, as well as a better explanation of the objective, but ran out of time to create those...
But it's clear that you saw the vision of the game! I'm glad you enjoyed it and thanks for taking the time to share your thoughts!
Quite an innovative system for the simple act of jumping. Having to time your orb bounce placements just right to gain maximum force to the next pedestal, or platform, is a real challenge. The 3D models and shader you used works very nicely all together.
While I didn't get very far, I quite enjoyed the slice of gameplay I was able to work with. I do think that adding your two sections on your Itch page (Controls and 'Before playing') into the actual game would benefit the player in giving them direction, because as it stands there's no real call to action within the game itself.
Still, regardless of my points, the game play can be fun, and with some more polish I think you've got a real winner on your hands with this one.
We planned for a full tutorial and more guidance, but we didn't have time to get everything in unfortunately. But I'm glad you had fun with the game and thank you for playing! 馃槃
Fantastic visuals and innovative platforming mechanics. For me the second bounce usually sent me back down when the platform only needed one bounce. Maybe there could be a button to remove all placed bounce-streams at once or just clicking the mouse would bounce the ball only once. Overall a really cool experience. Well done!
We have a button to erase them, we just forvot to put it in the controls! 馃槄 And the single bounce is a great idea. We probably would have used that if you had played tested the game before launch.
Glad you had fun and are able to figure it out despite the lack of a tutorial. Thanks for playing!
You came up with a really fun traversal mechanic. I didn't really get anywhere with the actual jumping puzzles, but just spent some time skipping around the gorgeous environment.
Impressed with the style and 3d models' quality! Parkour aspect is a bit difficult
The atmosphere is awesome, and the orb gun is perfect really reminds me of a portal gun. Such as the mechanics of the orbs is useful for both jumping off obstacles and mobility boost, and it is pretty satisfying if you pull it off.
I'm looking up for this, if this will be continued as a full game.
Amazing work, and a unique concept!
We're planning on working on the game some more, probably one polishing patch at a minimum and we'll see how far we want to take it from there. Thanks for your kind words!
cool vibes, too hard for me though
cool vibes, too hard for me though
I really like the models but I was very lost on what to do. The orbs were not pulling me up to the platforms.