I keep accidentally reloading when im trying to do this part. I got -1 hp in the next level. The character seems to face the wrong direction after standing up a lot. I think the caterpillar got stuck facing a wall in the bonus stage and I couldn't feed him anymore so I retried. There's some interesting stuff here and there with momentum based platforming, and the level recap is neat. The controls in general were a bit confusing and not very intuitive to me, I generally like the wasd based control schemes more.
i'm still not sure what i should do to fix the reloading thing tbqhwy lad
if movement was with WASD what buttons would shoot and jump be :? arrow keys or comma and period keys :? i'll add that as well as showing that gamepad is an option cuz man ppl rly hate arrow keys.
The music is amazing. Intentionally drowned her a few times. I didn't expect the movement to be that fluid, but I was pleasantly surprised. The music really sells the game.
I really like this level result map, I think its one of the more unique features I've seen before. The reason I was such a pacifist is because I was really struggling to understand the controls and in the end just opted to B-line it to the end.
Love it already, managed to stunlock myself between the wall and the laserbag enemy after the first explosion-jump.
Finished the tutorial, I feel like I have finally begun to understand how the momentum stuff actually works.
The enemies are fun and have interesting gimmicks, I died on the trashlid of the frisbee bunny, watching the body travel through the air, something, something, such is life.
Finished level 2, rank B. I am not pro enough yet, clearly not the year of the pro gamer, but I will improve.
Dynamite head mvp so far, roboshark-fish gives me nightmares. Finished bonus level, rank F... But there is clearly a lot more here too.
Slow portal wizard is cool too. I am going to get at least one of these fucking secrets. And what is up with the horse mission poster?
It's a shitpost game. Hard to tell what's bad on purpose and what's accidental. The music is good, I guess. The physics, jumping, and shooting controls are all bad. This game doesn't need to have gun reloading.
Comments
Simply amazing.... in it's own way
I keep accidentally reloading when im trying to do this part. I got -1 hp in the next level. The character seems to face the wrong direction after standing up a lot. I think the caterpillar got stuck facing a wall in the bonus stage and I couldn't feed him anymore so I retried. There's some interesting stuff here and there with momentum based platforming, and the level recap is neat. The controls in general were a bit confusing and not very intuitive to me, I generally like the wasd based control schemes more.
i'm still not sure what i should do to fix the reloading thing tbqhwy lad
if movement was with WASD what buttons would shoot and jump be :? arrow keys or comma and period keys :? i'll add that as well as showing that gamepad is an option cuz man ppl rly hate arrow keys.
Very nice movement mechanics / physics. Absolute gameplay gameplay.
Took a few screenshots of maybe bugs or whatever https://imgur.com/a/hChpdAO
Fellow sdl2 enjoyer, wish u all the best.
The music is amazing. Intentionally drowned her a few times. I didn't expect the movement to be that fluid, but I was pleasantly surprised. The music really sells the game.
sick fuck
thank you, todd, for believing in me
i can do it
i can MAKE GAME
and JOIN THE CHESS CLUB
is this good?
yeah but ur supposed to kill the guys
unless you were doing a pacifist run then damn gj
I really like this level result map, I think its one of the more unique features I've seen before. The reason I was such a pacifist is because I was really struggling to understand the controls and in the end just opted to B-line it to the end.
Insanely deep movement mechanics. I wish there was a slight coyote time when falling off ledges
There's a lot of fun mechanics, but I got a hard time getting them.
I find the demo clone girl impressive in a way, even if I still don't always follow her exactly.
Here are some random thoughts:
Love it already, managed to stunlock myself between the wall and the laserbag enemy after the first explosion-jump.
Finished the tutorial, I feel like I have finally begun to understand how the momentum stuff actually works.
The enemies are fun and have interesting gimmicks, I died on the trashlid of the frisbee bunny, watching the body travel through the air, something, something, such is life.
Finished level 2, rank B. I am not pro enough yet, clearly not the year of the pro gamer, but I will improve.
Dynamite head mvp so far, roboshark-fish gives me nightmares. Finished bonus level, rank F... But there is clearly a lot more here too.
Slow portal wizard is cool too. I am going to get at least one of these fucking secrets. And what is up with the horse mission poster?
collect the poster to get the mission to find a donkey
find the donkey to hear his anecdote and get 1 of the secrets (except i forgot to make the result screen actually track secrets found on that level)
It's a shitpost game. Hard to tell what's bad on purpose and what's accidental. The music is good, I guess. The physics, jumping, and shooting controls are all bad. This game doesn't need to have gun reloading.
Hard disagree my man, all due respect.