Really good music and art. Just needs some powerups for combat variety. Also the sound is a little loud
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Divine Wind's itch.io pageComments
-Nice pixel art, I like the loading animation.
-If not fullscreen, the text on the top of the screen will overlap. Also the sound mixing is a bit off.
-Theme is something else, I kind of like it. Enemies seem pretty good in variety, I liked both bosses. They could stand out a bit better from the background though. I don't like how hard it is to know where my hurtbox is.
Good base of a game, keep it up.
My bad, should have specified.
The main thing is that the enemy explosion sound is quite quiet compared to the music. Playing other shmups, I'm used to it being more punchy. And then the siren for the boss arrival was a little too loud I think. I was also under the impression that the gun fire sound was super low, but seeing other reviews I guess it isn't in yet. That should be all.
Superb theme! Fun looking enemies too.
I think the logo is already close of a 10/10 with the double D play.
I think your assets could use a bit more control in the contrast department as to differentiate a bit more enemies from the background. I had a lot of fun.
Overall, I wanna see moar!
The main character is very floaty with movement, all you really need to do is add a very strong de-acceleration and then it won't be floaty. Graphics are really good, needs shooting sound effects. and maybe an animation on the main sprite. The rest of it is very good. The escape key crashes the game and there is no way to continue. The UI text doesn't scale well at lower sizes when not running in full screen. It's a really good start and I hope you can make more with this.
I played it all the way through (with continues), so that's a good sign. Like chillygamesworld mentioned, the movement seems a little slippery; if I let go of an input the player keeps moving in that direction for a moment. The player hitbox isn't obvious (at least to me). Really unique theme and I like the styling overall.
Had an easier time with the second boss.
Like the designs of some of the enemies' vehicles.
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