man that's a lot of fun. got like two minutes in. the rotating head boss is sweet and gives you a lot to think about and to optimise, and I think it's health is configured just right.
I haven't played the original IWBTG, but I found this game is pretty fun and pretty pretty. I really like challenging games. There's something extremely satisfying about beating them and figuring them out, even though they can be frustrating at times. I got to the green apple wave pattern on Beginner (so about 2:10) and 0:53.816 on Normal (I keep touching the boss) so far. I played a while without recording since the start of the second pattern (the part where the bullets that spell "I Wanna Give Up!" explode) lags quite a lot on my computer (though I later realized it didn't matter whether I was recording or not. I need a new CPU).
I'll be commenting mostly on Normal. The first pattern is very hard to get; I spent a good ten minutes on it; good thing it's the first pattern so you can retry it easily. Once you learn it, though, you can do it very consistently. The second pattern is pretty and also doable once you get into the flow (I think the lagging made it a lot harder than it is). I actually found that timing your first movements to the music kind of helps. Generally the game is very learnable, which is a good thing. The patterns after that I only saw on Beginner. The wave pattern was very overwhelming the first time I saw it; I managed to figure out where to stand after a few tries, but I died right after that.
At some point I triggered a soft-lock in the game (see the video). I was playing on Beginner difficulty and I cleared the mid-boss; it flew into the air, like it usually does, but the background didn't change and the game did not progress to the next section. That was the only bug I got, though (I played for about one and a half hour).
I made it about 42 seconds. It's insanely difficult, but also kind of addicting in a way (similar to Super Hexagon). And I was able to see the secret ending (because I spoiled myself).
-shift for "select" in menus is wild Uh, I'm pretty vanilla when it comes to IWBTG, I couldn't bear boshi's save reset jumps. I don't like the spam pattern because I'm not good at noticing the red apples before they're about to hit me. What I like about those games is that even if they're cheap once you memorize a pattern you can git gud but with this pattern it doesn't feel fun/doable to me. Maybe I could do it but I'm unwilling to. my PB is around 20s. my experience was bug free.
Really interesting and fun take on IWBTG's concept. I would use the opportunity to make the default controls a lot better (sticky keys hooo), but if you want the parity you can leave it as is.
Comments
What can I say? I gave up! I lasted about 1m10s or so into it.
Not much to say, plays like IWTBTG and plays well! I couldn't get my controller to work in the controller menu, using an Xbox controller.
man that's a lot of fun. got like two minutes in. the rotating head boss is sweet and gives you a lot to think about and to optimise, and I think it's health is configured just right.
I gave up. Got 9 seconds on normal and around 18 seconds on beginner. Quite proud of that.
"Cover" mode seems to still play the original - stream segment of the game got muted.
Can't say much else, I'm not a IWBTG fan.
I haven't played the original IWBTG, but I found this game is pretty fun and pretty pretty. I really like challenging games. There's something extremely satisfying about beating them and figuring them out, even though they can be frustrating at times. I got to the green apple wave pattern on Beginner (so about 2:10) and 0:53.816 on Normal (I keep touching the boss) so far. I played a while without recording since the start of the second pattern (the part where the bullets that spell "I Wanna Give Up!" explode) lags quite a lot on my computer (though I later realized it didn't matter whether I was recording or not. I need a new CPU).
I'll be commenting mostly on Normal. The first pattern is very hard to get; I spent a good ten minutes on it; good thing it's the first pattern so you can retry it easily. Once you learn it, though, you can do it very consistently. The second pattern is pretty and also doable once you get into the flow (I think the lagging made it a lot harder than it is). I actually found that timing your first movements to the music kind of helps. Generally the game is very learnable, which is a good thing. The patterns after that I only saw on Beginner. The wave pattern was very overwhelming the first time I saw it; I managed to figure out where to stand after a few tries, but I died right after that.
At some point I triggered a soft-lock in the game (see the video). I was playing on Beginner difficulty and I cleared the mid-boss; it flew into the air, like it usually does, but the background didn't change and the game did not progress to the next section. That was the only bug I got, though (I played for about one and a half hour).
Too hard, I don't play IWTBTG games. Also, default controls are AIDS and I don't like having to press R to restart when it could be jump or shoot.
omg literally my dream!
10/10 would give up again
I made it about 42 seconds. It's insanely difficult, but also kind of addicting in a way (similar to Super Hexagon). And I was able to see the secret ending (because I spoiled myself).
I gave up at 19 seconds. 10/10 (?)
-shift for "select" in menus is wild
Uh, I'm pretty vanilla when it comes to IWBTG, I couldn't bear boshi's save reset jumps. I don't like the spam pattern because I'm not good at noticing the red apples before they're about to hit me. What I like about those games is that even if they're cheap once you memorize a pattern you can git gud but with this pattern it doesn't feel fun/doable to me. Maybe I could do it but I'm unwilling to. my PB is around 20s. my experience was bug free.
Really interesting and fun take on IWBTG's concept. I would use the opportunity to make the default controls a lot better (sticky keys hooo), but if you want the parity you can leave it as is.
You can change the key bindings in the options menu.