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Twice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #61 | 3.615 | 3.615 |
Theme | #72 | 3.154 | 3.154 |
Fun | #84 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool art style!
Thank you!
Very relaxing game - even though I always felt stressed because of the shrinking ball XD
Nice puzzle game! Very innovative mechanic. I had a great time with this entry. Congratulations!
Glad to hear that! Thank you.
nice and smooth design, cool puzzles, I would really like to have more visual feedback on the reason why I cannot move on some directions sometime, but overall a really nice entry, congrats!
An interesting game mechanic, and quite fun! - I thought I was running out of moves, when I kept failing - I can see now that is it a timer-based deadline...
I personally think that for such a sedate, relaxing game, it might be better to remove the timer in at least one (zen or relaxed?) mode, and perhaps reward score (ie. classic 1,2,3 stars etc) based on how many moves it took versus your set 'par', but obviously just a suggestion!
Nice idea though, and can definitely be expanded upon!
Definitely, thank you!
A beautiful, interesting puzzle!
It often happens that if the platform has moved away (for example, down), then by pressing up, I seem to jump over it, it seems that this should not be the case.
Good luck in development =)
Thank you!
Nice puzzle game but some things felt off like the fact that my ball is reducing based on time instead of on moves, which forces a fast pace playing style that feel forced.
Besides that, it was pretty cool once I figured out the rules.
What I liked:
Level design was good
Visuals and sound design was clean
Mechanic is intersting and fun
What frustrated me:
For how fast-paced the game is, platforms and animations (the success/fail screen and pickup animations) felt oddly slow and annoying
Lack of suicide button if I know I missed the cycle in platform-based levels
(Not gonna mention missing explanation for stuff like the click&drag platforms, since it's obviously just born from time constraints)
Overall, very solid game for 3 days, good job!
Yes, i was thinking about adding a tutorial but i couldn't make it in time.. anyways thank you so much!
Agreed about a level select menu. I had one in mine just for testing, but then I left it in as a feature. :D Neat concept here though! I also created my whole project within the jam time in 4 days. :) You did as well?
Yes, i created whole project in 3 days. Thank you for opinion!
This game needs a quick tutorial in the beginning on how to play. The time limit needs to be removed also as it completely ruins the game in my opinion. Other than that I can see real potential with it. It's one of those simple but hard to master sort of games. Good job!
Thank you for opinions!
Wow, this was great! I loved the music, and the visual style was really well done. The gameplay mechanic was also interesting, and the levels that I played felt well-designed. My only complaint is that it would be nice to have some sort of visual timer instead of just the ball shrinking down, since it was difficult to tell how much time I had left - plus I didn't even realize there was a time limit at first. Also, it would be nice to have a way to continue where I left off after restarting the game, like a level select menu.
Overall I thought this was really well done! Props for making this
Thank you!