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A jam submission

A Christmas QuestView game page

A retro style text adventure with a Christmas theme!
Submitted by Richard Pettigrew (@touaregw) — 10 days, 22 hours before the deadline
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A Christmas Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Christmas Spirit#34.3684.368
Graphics#63.7373.737
Interactivity#73.4743.474
Overall Enjoyment (not an average)#73.5793.579
Fun#73.6323.632
Puzzles#83.5793.579
Beginners Tutorial (Optional)#93.1053.105
Story#93.5793.579

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Development Time
3 weeks on/off

Native Language
English

Opinion of Adventuron
Love it!

Parent / Child Team?
Solo effort.

Prior Coding Experience
One previous game written in Adventuron.

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Comments

Submitted(+1)

A nice classic and retro adventure game.

Unfortunately it lacked some polish. Some examples:

  • You can OPEN OVEN but not X OVEN.
  • X PLUG works, but not X HOLE.
  • X LABEL doesn’t work, you have to READ LABEL
  • Often you have to USE an item, but it’s not obvious, and it doesn’t work with everything. (I mean, if USE SADDLE works, USE CATAPULT ought to be, right?)
  • The milk wasn’t obvious to make.
  • You have to FIRE CATAPULT, you can’t KNOCK SHELF.

Apart of that, it was a nice and entertaining game, and not too difficult, everything was logical. And I liked the presence of red herrings, their quantity was well dosed and did not interfere with the rest of the game in my opinion.

The suggestions at the end are a good idea, too, altough I didn’t manage to do them (for example, I tried to SNEEZE in the chimney but it did nothing.)

I had a great time overall!

Developer

Hi - Thanks for the feedback, it's always good as there are just so many interactions and it is hard to think of them all!

The X OVEN is in the game, I tested it this morning successfully. 
X HOLE - Added today.
X LABEL - Added today.
USE CATAPULT - Added today.
KNOCK SHELF - Added today. 
The milk quest - under review for a future version.

As for Sneezing, it is a random chance interaction that happens if you spend time in the location. SNEEZE isn't a command you can type in. 

Submitted(+1)

it’s always good as there are just so many interactions and it is hard to think of them all!

I can’t agree more!

SNEEZE isn’t a command you can type in.

In the way it’s suggested (if I recall correctly),you’d think you could type it, so it’s a bit misleading. But actually that make sense. People don’t sneeze on command after all! (But since you don’t spend a lot of time in the chimney, it not obvious it’s a random chance.)

Well, I guess I’m overthinking it for a fun easter egg! ^^

Developer

I decided to spend a few minutes and correct the majority of the niggles that have been reported to me. Hopefully it plays a little better now!


Version 0.8.5 is available now.

Submitted(+1)

A lovely, fun little game.  I don't mind red herrings in a short game like this (the item you can find in the bedroom was a nice touch!).

A couple of bugs that I don't think have been mentioned by others:

- If you try to FILL PAN again after it's changed state, the game tells you 'You are not carrying a pan'

- If you search the tree for a second time, you get the message about the item appearing there again as well as 'You find nothing of interest'

As Christopher mentioned below, I was surprised to find that 'add' didn't work as a verb when putting the drink together, given that the instructions expressly tell you to 'add'.

I really liked this one though - very enjoyable.

Developer

Thank you for your kind feedback, I'm glad you enjoyed it. 

I'll add your issues to my list, they are likely all really quick ones to fix. I'm not sure if I can fix and update in the judging phase but definitely will. 

Developer

Hi Dee, I decided to fix them anyway! They needed doing and were all very minor to sort.  Thanks. 

Submitted(+1)

This is an engaging and entertaining game. The graphics are well done, and give a good sense of location that reinforces the text descriptions. On a second playthrough, just before entering my ratings, I noticed that you had moved quite a few of the locations around since my first playthrough, which was before the submission deadline. Since the puzzles remained the same, my guess is that you did this so that players would be forced through certain locations before others, in order to guide our thinking.

I was disappointed that with at least three places in the game world where we should be able to get cold water, it's still only possible to solve the puzzle that requires it in one of those places. But other than that, the solutions to puzzles make sense, and weren't too tricky for me.

Developer

Hi, I've made a few minor modifications to deal with getting cold water. The process hasn't changed, just added some additional interactions in the places you think you might be able to get cold water. 

Submitted(+1)

Good job, Richard! Also congrats on being the first to submit! I do like the retro feel as well, and can tell all the work you've put into it!

Developer(+1)

Thanks Erroll, I think your entry looks stunning and your use of graphic overlays is amazing. Its got me wishing that I'd used them in mine. I'm definitely going to incorporate them into my next adventure. 

Submitted(+1)

Thank you! I really enjoyed experimenting with the overlays. You definitely should give it a try!

Submitted(+1)

Love the graphic style. Very retro. The traditional setting and puzzles where pure classic adventuring. 

Developer(+1)

Thank you, glad you like the retro style.  

I'm looking forward to giving your submission a go over the Christmas period.

Show post...

I really liked the old school graphics. The game reminded me of my childhood. 

I don't think it suffered by the lack of sound or animation. I think them not being present actually helped recreate that 80's feel and went well with the old skool artwork. 

Me and my daughter really enjoyed playing this together. Thank you for taking the time to write and submit it. 

Developer

Thank you to you and your daughter. I'm really pleased that you both enjoyed it. 

(+1)

Super-retro and super-fun Christmas adventure that feels like something straight out of the 80s.  Dad + son team really enjoyed completing this. It's  just the right level of not-too difficult, with a couple of  bits that require more thought - overall took us just under an hour to finish.  Top marks for the the nostalgic minimalistic retro graphics although ideally I would have liked some sound effects to complement them (a beeping Jingle Bells would have been perfect). Festive and charming overall - good job!

There are quite a few bugs and little bits that could do with attention - nothing game-breaking and all easy enough to fix. Here's what I noted:

- there are some examinable items pictured but not listed as objects (the waste bin in Santa's office, the picture in the hall) and conversely some objects listed but not pictured (the table in the hallway, which feels as though it should be pictured as it is important; likewise the baby reindeer, although that would be more of a challenge to draw).  Following one practice or or the other would be better than inconsistency;

- there are no take or drop messages (noticeable by their absence if you're used to seeing them);

- error in storeroom description: "Everything you need to care for the reindeer's get stored in here.." [Everything you need to care for the reindeer gets stored in here.];

- milk bottle: you're reminded that it is not a container if you try and put anything  in it, which sounds odd. You could anticipate that attempted action and add a more sensible response. Also make it explicit that is is closed at first and needs to be opened. Also, when it contains milk the noun 'bottle' is no longer recognised and you have to take and drop 'milk' instead.

- making the milk is a proper guess-the-verb quest (you can't add powder to water or put powder in pan etc). We got there in the end but the required form of words could be made clearer;

-  things that produce 'you can't see that' responses when they are clearly there: snow (outside - it's everywhere!), workbench in workshop, bedside table in bedroom;

- search cupboard / oven = "the x is already open!"

- typos in help / hints = "remember to examine everythig", "in some cases it will also offer you with a clue"

 There may be one or two others in addition to the above but those are the obvious ones that I spotted.

A couple of other comments: I see that you're using SEARCH as well as EXAMINE as a way to find undiscovered objects. That's fine by me, but some others are against it.

I see that the red herring has already been commented on elsewhere. I think it's fair enough to have it, but it might have been better if one of the objects involved had another use elsewhere rather than making the entire thing a pointless (if entertaining) diversion.

Great effort though. I played 'Dinosaur Island', so was expecting this to be good and wasn't disappointed.

Developer

Thanks Christopher for your constructive feedback.

I've made a few minor changes based on your feedback and quickly resolved some of the minor interactions. I apologise if the odd diversion from the main quest by the use of red herrings affected your experience. There are a number of them in the game and the intention was to add some 'tongue in cheek' humour into the game. Originally I was going to implement a scoring system where 60% of it was generated by the quest and the remaining 40% would be based on these comedy interactions, but I personally find scoring systems a bit annoying. On this basis I decided to leave it out. 

(+1)

Had an initial go on this game during a live stream, and really enjoyed it. Get the lowdown of the initial few activities here, Richard if it's too much of a spoiler please delete - it's just fascinating to see how the mind works with a new, fresh off the press adventure. We'll do a more focused playing of 'A Christmas Quest' soon.  

Developer(+1)

Thanks Rich.  I found the play-through very enlightening. It is really good to see how other brains work and spot the useful missing interactions.