Really like the concept of the game, the art is unique and the narration is entertaining. I was trying to get the bad ending by making the bad choices, but I got through into a loop with the same minigames for some reason.
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The Two-Side Experiment's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #41 | 3.368 | 3.368 |
Theme | #46 | 3.526 | 3.526 |
Gameplay | #47 | 3.105 | 3.105 |
Visuals | #60 | 3.053 | 3.053 |
Audio | #66 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Art
Yes, i have created all the art for the game.
Audio
Yes, i have created most of the audio for the game.
Comments
Jester I have questions. I won't ask them tho. Here are some feedback-questiony things instead:
- Why is the text so slow?
- Why is the volume of the game so low? I had to put the volume of the game to the maximum.
- Why do I have to do stuff on a specific order to get the bad ending? What even is the bad ending? Why is it bad? Should it be called the bad ending or the good engine? How not killing 5 people instead of one lead to the bad ending?
Thanks for playing my game.
Well, one of the reasons the text is slow is because of different reading speeds players have, one of the reasons why i added the "skip dialogue" option in the introduction scene, but i do like your feedback, i may make it faster on the after-jam update.
I've been receiving this one a lot, one of the reasons is because i don't want people to be headphone blasted with audio so i chose to keep the volume low, but i'm fixing that in the future.
Well, that's kind of the premise of the game, Edis Owt doesn't want you to get the bad ending, neither does the Narrator, also the red people are supposed to represent evil and blue people are supposed to represent good, so would you rather have 4 bad guys and 1 good guy killed or just 1 good guy killed? That's one of the reasons why the minigame is called The Dilemma.
also thanks for rating my game :)
Really, really interesting game - I love the concept. It was giving me "Watson-Scott Test vibes" so I was super on edge, but I still ended up getting the good ending!
Great job on creating the atmosphere for this game!
Couldn't figure out how most of the game worked and how to get to any other ending than good. I can definitely tell there was a lot of effort here, and thanks for implementing a 'skip introduction' button for multiple playthroughs. I can see the influence in this.
Interesting take on the theme. The global experience is odd and globaly the game is a clever idea. I didn't get any sounds tho, I don't know if it's related to the web format or something else :/
Good job nonetheless!
Interesting game, i would normally have a lot to comment, but this is so different from most games it's hard to tell. Great take on the 2 side theme!
I like the concept of the game. It's a bit like the old flash game The Impossible Quiz, but with sort of a Warioware twist (which sounds like a good game idea, actually...). The art is also really good for the simple art style.
However the main problem was I sort of had no clue what I was doing and got the good ending without really trying. Not all of the minigames showed up, and I'm unsure if that's intentional. The audio is also so quiet I thought my speakers turned off again.
Still, the game was pretty good! Just needs a bit of polish, I think.
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