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Magnetic Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 4.000 | 4.000 |
Theme | #5 | 4.000 | 4.000 |
Gameplay | #16 | 3.632 | 3.632 |
Overall | #20 | 3.684 | 3.684 |
Visuals | #35 | 3.526 | 3.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Art
Yes, Galse22 created almost all of the art for the game.
Audio
Yes, JMCD created almost all of the audio for the game.
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Comments
A very fun and challenging game (maybe a bit too hard for me)! Really liked the art and audio of it. Though had an issue where the caught projectile got flipped to the other side as the player sprite got to flip, which made it a bit frustrating and confusing. Otherwise, a really unique take on the theme, good job!
This is pretty fun. I like how you used BenBonk's art style. Great Job.
Fun game! took me a little bit to understand what to do but once I did was fun!
Excellent take of the theme, the core mecanic is very smart and interesting. Sound design and art direction are well done too, I just regret that we can't play with a gamepad as I'm pretty sure it would feel way better with it than with a mouse. Excellent work overall, you guys did a great job :D
Excellent and unique take on the theme. We did something similar, but your idea is fun and the game as a whole is perfect as far as game jams games go. It had a unique art style, great music, and interpreted the theme uniquely. Great job!
💜
really fun game, there was only 1 problem: the spawn rate of the wizards was to low, sometimes ther where 10 slimes when the first wizard spawnd
I love the music and the visuals, but the projectile enemies need to spawn a whole lot more, and the others should have more patterns than just follow the player, because then it is very difficult to catch a projectile going the same speed as you while kiting around a horde of enemies.
The music was great very pokemonish sounding, the art style was a little all over the place in terms of line thickness and all, but the concept was unique and a good game for a jam game. I'm not sure if strafing is an intended feature but anyways the game overall matched the theme pretty well. Good job!
good concept, good pixel art, great music.
nice game.
it's soooo satisfying when you bump into people mmmmmmmmmmmmmmmm.
The graphics are interesting and the shield is smart. Great game and well done!
if you wouldn't mind, could you maybe rate my game because I'm in desperate need of some ratings.
Good Job! I really enjoyed the game. It was little hard to grasp at first but after that period I really enjoyed it! The mechanic was original and neat!
Good game but the contrast is a bit low. Try bordering things with black.
That's not how 1-bit games work mate. The game is supposed to have few colors.
Yes, I am aware of that. But the the colours are too close to each other. If you could ramp up the contrast a bit it would be better.
Nice little game, but i felt the system was a little hard. Like maybe make the slimes knock back a less aggressive so i could guide the slime into the spikes better? Or maybe after hitting the barrier x times they destroy themselves. I often got surrounded and killed by a bullet going through my defenses. Maybe make those bounce off? Idk, but the art and music was nice. I like the what you did with the theme.
Hey. What do you mean by "maybe make the slimes knock back a less aggressive" and "Or maybe after hitting the barrier x times they destroy themselves."?
Well when the slimes attack the player they bounce off right? That's the knock back i meant. By aggressive I meant fast, as they get flung back quickly then attack back at the player. If that was slowed down some, you could bounce the slimes into the spikes on the walls and kill them with out bullets.
For barrier hitting, when the slimes attack they hit the side of the barrier that makes them bounce. The defending sides. If they hit you "x" meaning some number. Perhaps 5? they get destroyed/killed. So like they injure themselves when they hit the defense side.
I like the first idea, but do you mean increase shield knockback?
kind of, when they get knocked but they should probably wait a second before they attack again. You could increase the Knock for distance so they get thrown back further and not hit the player so soon.
Yeah I can make a "stun" thing