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Frontline Froggy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #209 | 3.220 | 3.220 |
Presentation (graphics, audio) | #264 | 2.976 | 2.976 |
Originality | #305 | 2.780 | 2.780 |
Fun | #347 | 2.244 | 2.244 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
BIGMODE, and gun modes
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Comments
Thanks for rating //roboMODE and congratulations for Frontline Froggy, the gameplay and graphics are simply incredible! The SFX is very cool too! If you ever need music and SFX, just say hello and we can talk! Nice game and good luck to you guys!
The models look fantastic! The animations are very smooth and pleasing to look at, though I wish the enemies moved around so they could be utilized more! Would love to see more depth in the gameplay if you all are planning on working on it some more. Little things like hit sounds and visual elements after enemy deaths could go a long way here. Hope to see more from you! Nice work.
Love the models in this game. Frog in a mech is an absolute vibe. My one piece of feedback is that a little more juice when the enemies get hit would be awesome. Sometimes I wasn't sure if my hits were actually registering.
This is a game jam, and bugs are par for the course, but I just wanted to point out the ones I found just in case you guys decide to go bug-hunting after voting:
-there were a couples times where I accidentally selected a mode because a round ended while I was mashing the trigger button. This is less a bug and more just a quirk of how the input works, but I wanted to include it.
-The shotgun bullets seemed to phase through the enemies a lot, especially at close range
-There was one round (round 5) where I got stuck in the mode select screen
Overall, I think you guys did a great job and I had fun defending the pond :)
Awesome work the art looks amazing!
Great work! I love the art and style of the game. The gameplay was also fun with a nice challenge to it and I enjoyed the various weapons available. Nice job!
Nice work! The art looks great and the little frog mech is fun to control. The shooting & aiming could use some love, but overall a fun entry.
I really liked the art of the characters in this! The issue I mostly had was that I felt the character movement was a bit slow, but otherwise, I enjoyed the game
First of all, thank you so much for playing and giving feedback on our game!
The goal was to have roguelike elements for scaling stats including HP and movement. A subsequent release is intended to feature this original core concept!
3D Biggie! digging the soundtrack. Enjoyed the game, but it is hard! would have like to be able to move faster, or have a bigger health bar, because I got hit a lot! haha Maybe I am just bad
The goal was to have roguelike elements for scaling stats including HP and movement. A subsequent release is intended to feature this original core concept! Ty so much for playing!
i love the little guys in this, the depiction of biggy is especially silly :) the gameplay was pretty fun, but it wasnโt too much of a challenge when only one enemy type would actually fire at me. i also encountered a couple bugs, pretty frequently the game just wouldnโt spawn enough enemies to let me progress to the next wave, so iโd be softlocked and have to start over. with some fixes though i can see this being really engaging! good work!
Fixes are in the pipeline! Appreciate all the thorough feedback and reports on bugs. It will make the game so much better in the end!
Looks and sounds fantastic. Really cool ideas here. I had some small issues with hitboxes on some enemies, but still enjoyed stomping around in my frogmech.
Really nice presentation and concept !
Nice presentation. I found it pretty difficult, but there's a solid concept here and a good representation of the theme
I love the look of the character and how it's presented! Also major props for implementing BIGMODE. If the movement and weapon fire rate were a little faster, I think this would play just right.
The hope was these were the base stats for a roguelike, with randomized buffs such as attack speed/projectile velocity.
Thank you so much for playing! The boss didn't make it in either, but is practically ready to be dropped in. Next update will be epic!
Screen shaking! The Machine gun and shotgun mode in this game do very little to enemies and it seems like they do zero damage. The big mode has no effect for trampling enemies which makes it unintuitive. The loop of the game is solid, but I experienced issues with default aiming angle when going from one mode to the next. Along with enemies that did not target me; perhaps there was a second objective I wasn't aware of. This could be a very unique twist on the missile command games of old. The music is good and when the program doesn't lag the sound is well developed and coordinated. The art style is adequate and complex enough to represent the style of game. It felt like the beginnings of a passion project. I enjoyed that this was playable understandable and was "Modal." Overall enjoyable and given the timeframe this went past the expectations of Pneuma with such a short development cycle. Good job. I hope I gave enough input to stir the algorithm. Blast Packed!
i liked the music :)
I like the main character model, looks really cool
Working more on the UI and the enemy hitboxes would probably go a long way in terms of polish and help smooth out any rough edges
Agreed, UI was place holders that were never replaced.
We will do a follow up update with much more finsished UI.
Thanks so much for playing our game!
BG gives me attack on titan vibes, I like
Nice work! The main character model was cool and having different shooting modes was nice. The shooting itself could use more love to make it feel more awesome. Good job!
Help me out by rating my game here: Thanks!
https://patsui.itch.io/winter-cabin
The shooting feels noticably sloppier on the WebGL build, but it certainly can be improved. Thanks so much for playing and commenting!
This sounds and plays like an interesting concept. Great work from you guys! It's quite difficult, but fun! One improvement could be to improve the UI, other than that really nice job! :D