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Frontline Froggy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #209 | 3.220 | 3.220 |
Presentation (graphics, audio) | #264 | 2.976 | 2.976 |
Originality | #305 | 2.780 | 2.780 |
Fun | #347 | 2.244 | 2.244 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
BIGMODE, and gun modes
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Comments
I like the different guns. Shoot everything in sight.
Had touble hitting the enemy frogs. Other than that, it was a neat concept and a solid game.
The design of the characters really makes me wish there was a mode in which it was not top down gameplay. Then I'd be able to take a closer look as to what I'm shooting and my own robot froggy.
Neat concept, wish it was polished more to see more of its potential.
Cool base idea for the game and awesome art. Loved piloting the frogmech around but as noted the only way I could deal with enemy waves was with the big mode crushing them the other hitboxes were to inefficent to hit and clear the waves.
Mecha froggy! Cool idea and I love the art! The combat is a bit clunky though, hitboxes seem kind of off (e.x. bigmode only crushes enemies directly under it, there were enemies against the wall that I can't get no matter what), and I wished the rocket launcher felt more rocket-y.
I love the cute little mech and its animation. I just wish that the enemy hitboxes were bigger/more forgiving.
The mech is pretty cool. I think an over-the-shoulder camera would work nice for the gameplay and to help get a good look at the nice assets a bit better.
The different modes stacking together is cool, and the character art, animations, and particle effects all look really good. The mech itself in particular is really well designed and looks good in motion. Good job!
Cool idea, a bit janky and it breaks at some point, due to either an invisible/intangible enemy or a mismatched "enemy counter". I really like the art style, and the inverse kinematics on the legs. (I assume)
Controls are a little hard to handle, but a good base for a larger game.
This jam has a lot of pieces in place for an addictive twinstick shooter that lets you pick upgrades as you go along. With some time to dedicate refining and implementing their ideas, I think the team could make something really fun. >:3 The visual assets are also really professional and impressive, though it's a little hard to see them.