Cool idea, really liked the fast movement and reflecting attacks, great job on that! Getting onto the shelves/wall run was tricky though.
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Toy Room Tumble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #182 | 3.125 | 3.125 |
Presentation (graphics, audio) | #274 | 2.938 | 2.938 |
Originality | #280 | 2.875 | 2.875 |
Theme | #338 | 2.563 | 2.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
Gameplay revolves around the player going into a special mode, which is required to beat the enemies, by completing specific tasks.
Comments
Cool idea with nice character design and animations! The sword was really satisfying to use. I think the special mode felt a bit too floaty and the enemies in the shelf were frustrating to get to. Other than that this was a great experience. Well done!
This is such a kick-ass game omg. The controls left me going insanely fast all the time, but honestly that kind of mayhem worked perfectly with the whole hack and slash vibe. It could use a little more polish in some areas, namely that it was sometimes tough to tell when I was actually hitting enemies or doing damage (some sound effects might help), but I was able to find a nice rhythm anyway. At the end of the day it's just super fun to dash at light speed into an enemy, slash them to hell, pursue their body in midair to hit them more, grab it, and throw it at the next guy. Nice work.
Fun stuff, I enjoyed the design and it was satisfying to get around in. Tough to play left-handed, though, the wall jumps were a bit challenging. Generally fun anyway!
Great job! Congrats on making this in 2.5 weeks!
The movement felt pretty good. I liked that you could wall run anywhere, not just on certain walls.
I did have some performance problems, but I am playing on a small laptop that is not super powerful.
I also felt like there wasn't a way for me to hit the melee guys without them immediately hitting me back, and when they hit me I flew like halfway across the room, which felt a little weird to me.
But overall, good job!
This is quite an ambitious game for a game jam, and it works surprisingly well! I loved the movement and how it flowed into the combat. I'd love to see a more cleaned up post-jam version that refines the wall running mechanic a bit -- maybe even lowering the initial difficulty curve for us noobs lol.
Good work overall!
Really cool core design just a little lacking in some areas. Very fun to move around in, the momentum you can gain and maintain makes zipping around the room enjoyable, the wall running feels nice when it works but is a bit inconsistent. The attacking, reflecting and challenges are fun when you get the hang of things. Nice work!
moving around is pretty fun, wall running is a little sticky feeling sometimes and I didn't rise up every time so I'm not really sure how it works. I got stuck with a reflect attack objective and no way to reflect attacks. having the sword feel like it doesn't do anything until you complete objectives is a little goofy feeling but it works when the objectives are easy.
The style is kinda spooky...I like it :)
And the movement feels good. It could use some tutorials tho, I was a little confused at some points
I really liked the wall running, music and enemy models! I did run into some trouble trying to figure out how to complete some of the challenges- particularly how to reflect attacks. It might be good to add a note in the description on how to reflect attacks and what kinds of attacks can be reflected. Great work!
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