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MODE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #218 | 3.157 | 3.600 |
Presentation (graphics, audio) | #344 | 2.543 | 2.900 |
Originality | #359 | 2.543 | 2.900 |
Fun | #453 | 1.579 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
In a WarioWare style, this 2D puzzle platformer changes MODE every 10 seconds requiring the player to quickly adapt to new environments
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Comments
Solid game. At first I thought I was doing something wrong. Then I checked you itch.io page. I did enjoy the switches afterward. good job.
I like the idea. Feels like the changes shouldn't be required to progress.
Definitely an interesting idea and a cool demo. If you fleshed this out further, I bet it could be really fun!
The different backgrounds and lighting effects were cool, and I really liked the one with the ghost. The concept of switching tools and environments every 10 seconds is interesting. Good job!
Awesome foundation. I really liked the environment varieties! I don't know if there was supposed to be an ending screen, as I cleared all the block but nothing happened. Overall, I think it needs a bit more variety with what the different tools can do, but awesome job!
This game has some really nice foundations to it. The backgrounds are really creative and I like your take on the theme. I think that in future iterations it would help to size up the character & tool since my eye was drawn more to the background elements.
Nice work!
I enjoyed seeing all the different environments you came up with which were all interesting and creative! I think you have a lot of potential to expand on here. I'd love to see the environments cycle in a predetermined order and the ability to bring different tools to different environments. I think those two ideas alone could open up a lot of puzzle opportunities for you. Hope you keep working on it!
I really like what you guys were going for and the constant mode switch is a really cool mechanic, the artists had to work hard on this too good job to them!
cool proof of concept, but it needs more game-like elements in my opinion.
Thank you! Ultimately this was overambitious for me as a new developer, but I'm glad if the proof of concept showed through at least. There were plans to include 12 different MODEs that the world could be in where the protagonist used 12 different tools to solve relevant puzzles while fighting relevant enemies. I will probably continue work on the game over time as a side project.