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biznut

32
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A member registered Oct 30, 2019 · View creator page →

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great animations and art style. the combat was challenging but fair. great job!

great level design!

wow, this game deserves way more reviews. the shooting and visual effects are immaculate. the cutscenes and slight world building/lore are very impressive given the time restraints, and I love the idea for the game. my only critique is that I think there should be more of a restriction on how long you can stay or go into easy mode.

very fun and smooth gameplay (which can be hard to do with physics based games). the flying mode in particular was very intuitive to control. also i love the voice acting lol

very good level design! also it's impressive that you used raylib instead of a full fledged engine like Unity. nice job!

very unique idea and great visuals! unfortunately I was unable to find the workplace, but I watched my friend complete the game instead. the story was very cute and wholesome as well.

nice job. has potential.

a bit inconsistent (i would have liked the plane to also play the piano riff), but the controls were fluid and I really enjoyed car.

i feel like more work could be done to improve the feedback of hitting enemies. other than that that i felt the movement and controls were very responsive and i enjoyed the art style.

Most likely a grass goon spawned on top of you. If we had more time it'd probably be best to signal a warning right before a goon spawns, but as it is now as soon as a patch of grass reaches its max height it instantly becomes a grass goon. I'm not sure how noticeable it is, but we also have it so that the grass gets darker as it gets taller. I'm glad you enjoyed the game; hopefully this wasn't too frustrating!

i really enjoyed the music! I wish there was more to the mechanics though. great job nonetheless.

this game made me want to punch my computer. 5/5

unfortunately the game crashes when i hit play as well :(

really cool idea. the no-gravity movement was very satisfying.

i like the funny dance

nice aesthetic, very spooky.

very fun game! i love the presentation and having the weapons stay in place is a very unique mechanic that has a lot of strategy.

awesome game! very satisfying gunplay and movement. the idea is quite unique as well. my main criticism would be that the difficulty seems entirely self-imposed. maybe have it so that you must fight the pumpkin within a certain number of days?

Thank you for your feedback! I wanted saving flowers while in big mode to be a sort of strategy so that when you lose big mode you have flowers readily available to collect if you avoided them. But someone else has given similar concern to yours, so I think you are right that it would be more intuitive to prolong big mode when collecting flowers. And sorry about no exit button, that was a bit of an oversight lol, but as a workaround you should be able to press F11 to go into windowed mode and then exit the game from there.

I'm not a hardcore RTS fan by any means (my only real experience with the genre is with PA and SC2), but I really loved this game. Simple things like the sound effects and voice lines gives it a lot of personality! Also great satire. I agree with your design philosophy, and these antiquated attitudes you speak of are also quite present in the fighting game community as well.

AMAZING aesthetics! Very satisfying to shoot and overall job well done!

I'm glad everyone is enjoying the game! My record is 6393. Can you beat it?

very original! lots of fun and i love the minimalist aesthetic.

fun game that is simple to understand but has a lot of strategy and a good amount of difficulty!

cool proof of concept, but it needs more game-like elements in my opinion.

nice job! i really like the graphics and sound design. combining a musical element with the different magic modes was a fun twist. The only major aspect missing I'd say is a score system.

nice game. i really enjoy the graphics and music. destroying things is very satisfying though I wish there was more in terms of replayability and mechanics.

Go to the itch page for the directions and controls

check the comments on the game page for instructions

okay so actually in this universe the moon is trapping everyone in a green laser box and that's why ur fighting the moon

(1 edit)

bruh i just realized hitboxes are still visible whoops

(2 edits)

AVOID BIRDS AND PLANES

TOUCH THE MOON TO WIN

MOVE USING A AND D KEYS

SPACE TO DASH (HAS MOVEMENT COOLDOWN)

very rushed and kinda unfinished but it works as a demo i guess.

also if any dll files are missing download them from google and add them to the same directory as "ZenoJam.exe"

Credits:

Designer, Programmer - Ethan Davila

Art - Mitchell Polchan, Jacob Cresci

Diversity Hire - Jacob Ward

Voice Actor in Theory - George Evans