Really enjoyed this one.
Would like to see more!
Criteria | Rank | Score* | Raw Score |
Theme | #68 | 4.088 | 4.088 |
Originality | #99 | 4.059 | 4.059 |
Presentation | #162 | 3.853 | 3.853 |
Fun | #187 | 3.382 | 3.382 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The central narrative of the game is about the Power struggle surrounding a group of inmates in an underground bunker.
"Its like what my man Tupac Says 'No one man should have all that power' ~ Pac" ~Dunkey
Wow, really enjoyed this one.
The writing and characters were fairly simple but I was surprised at how much the branching paths were fleshed out over the course of a jam. I only had time to get 3/4(?) endings, but was surprised to see even that many. The different endings actually give some meaning to the power struggle theme, where different characters having power leads to drastically different story outcomes.
The mood of the game was really good. It was very ominous and quiet. The lack of music makes the music in the ending scenarios really striking, and the songs chosen for them were evocative and well-fitting. The way the environment changes over the course of the game gives some physicality to the relations between the characters and the characters' personalities. Great job doing a lot with a little there.
The character sprites were nice too. Something about billboarded characters in 3D environments always evokes Danganronpa for me, especially when you have a cast of visually distinct characters like this.
This is such a cool game. It has really good atmosphere, and the pacing is akin to games like Mouthwashing. It's rare to see full story focused games in a jam, and this is a really cool one! I really enjoyed the take on the "death games" genre, and like many titles in that genre this game is carried by its interesting characters. Great work!
Really cool game, reminded me a lot of the movie Cube. Loved how the world changed to reflect all the characters' actions each day, that made it feel very immersive
Nice idea! I didn't quite feel I had control of what was going on - like I didn't want to kill those people, but it was presented as if I chose that. Also, since I got the keys before I talked with everyone - I wasn't able to hear their part of the story. And I think it can be fixed with some action like pressing yes/no upon interaction. Also, the music stopped after some point - not sure if it was intentional.
That said, it's a nice idea and has a nice ambience. It had a vibe of "12 angry men," especially at first. Well done!
I love these types of stories. This game was very fun, I just wish I didn't kill both of the leaders. I can't believe the coward killed me. This game was very immersive, the sound effects when I woke up were very spooky as well. The art was very clean and all the characters were interesting. Nice game!
I also thought of doing "power struggle" theme, but I was going to get nowhere near your creativity, great work!
Interesting interpretation of the theme! You did great given that these types of narratives need quite some time to develop into gripping stories
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