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A jam submission

LightspeedView game page

Route all power to the engines
Submitted by lunchucks — 14 hours, 9 minutes before the deadline
Rated by 37 people so far
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Lightspeed's itch.io page

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How does your game represent "Power"?
Because of the theme I wanted to make a racing game that is all about power and thus you don't need to get to the finish line as fast as possible but to gather as much speed (power) as possible before crossing the line.

Instead of racing against time the game rewards you based on how fast you are going (how much power you're exerting) at all times.

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+1)

Pretty fun physics, the lighting and presentation is also really nice. 

Submitted(+1)

Ow wow that is a lot of speed! Love the lighting :)

Speed seems to have same problem our game has at high movement speeds - gets really difficult to pickup stuff while zooming past lol

Thank you for your game <3

Submitted(+1)

Love seeing another dev making a unique racing game, love the idea of flipping the goal to be speed rather than time. The controls felt a tad clunky, but I did enjoy the speed effects, especially when I realized there's a boost button. Well done!

Submitted(+1)

sick

so much potential for optimziation

Developer

you gotta pump up those numbers

Submitted(+1)

I like the concept a lot! I think the feel of the vehicle could be tweaked slightly but had fun playing and liked the music and vibe :)

Submitted(+1)

I like really like the effects when speeding up. I think by far my favorite level was the last one since it allowed you to go really fast (1450!). I wish there more more levels like that one where you just feel powerful having difficulties to steer because of your sheer speed! The level select doesn't quite work for my screen tho, maybe the anchors aren't set right...
All and all great concept and nice execution for the limited time you had!

Submitted(+1)

Neat concept! The idea of picking up powerups around a stage in order to maximize your vehicle kind of reminds me of the city mode in Kirby Air Ride. I liked this a lot. I would have really liked a drift mechanic or something to give me more control over the vehicle.

Submitted(+1)

I love the subversion of expectations to make a speed game and not have it be time based. It's a really cool flip of an established genre!

Submitted(+1)

I liked the originality of the idea and was having fun but my potato PC was struggle too much for the more intricate levels!

Viewing comments 29 to 21 of 29 · Next page · Last page