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maxlaurence

70
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4
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A member registered Nov 12, 2016 · View creator page →

Creator of

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This is so sick! Definitely get the star wars inspiration. Flying felt so good! I really liked this. I never wanted to let go of the boost because it was so exhilarating. 

Thank you so much! That means a lot to me. It was a lot of work for sure.

Unique game! I haven't played a game like this in a while. I wish that the weapon codes were somewhere on screen or something because I kept forgetting to use them. But overall, great job! FOR MERB!!!

Thank you so much! I'll try that out :) I'm open to all ideas to make this work. 

Maybe the best executed old school shooter I've seen thus far. I really liked this. It all felt very polished. It would have been nice if there was a boss at the end, but I realize that we were constrained as far as time. Really excellent work. I especially enjoyed the sound effects. So satisfying. 

Thanks for the recommendation! I agree, it's a serious issue. Idk if it's solvable, but I'll check out that game you suggested to see if I can glean ideas. Thanks again!! 

Ingenious mechanics and so well executed! I really enjoyed this one. Well done! 

Amazingly stylish. I'm baffled at how you and your team pulled it off. I didn't really get the power bankrupt thing and I found combat felt a little clunky, but the hammer made it worth it. 

Thanks so much! I'm glad the no trigger mode was helpful. 

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Fun game! Simple idea but executed really really well. Feels like a classic arcade game. Wrangling control over the orb is simple to learn but hard to master, which seems like a great thing. I found myself wanting to play over and over. Also it's cool you used pygame

This is amazing! So polished and well executed. This feels like a Real Game. I have nothing to say other than fucking amazing job. 

Thanks for going above and beyond to try this out! And thanks for the music compliment haha I made it really fast because lord knows just programming this game took all of my attention. 

Good point, I'll look into a keyboard mode. 

Bummer!! I never tried a pro controller :/ Unfortunately, I don't think a keyboard would work. It really needs the analog input from sticks in order to work. 

You could try it in triggerless mode, so the only objective is to pass through gates and tubes 😉 Check the gameplay options if you're curious. But otherwise, I totally understand and I appreciate your comment nonetheless! 

Holy moly. FINALLY GOT IT!  What a relief. This is such a silly game. I love it. Maybe the most unique game and take on power I've seen so far. Definitely needs a leaderboard for items spawned and time it took to get the light. 

Thanks so much for giving it a go! I agree, that's the biggest design challenge I have right now. Still trying out different ideas... I can try the wireframe grid of the plane and see if that works.

Thanks so much! yeah audio/controller feedback is for sure needed. In my current build, the controller rumbles when you get them and it helps a lot. Thanks so much for playing and for the kind words! I'll give your game another shot to see if I can get my controller working right, or I'll message you on discord

I'll give it another try. I don't think steam was running because I checked that specifically. I'm using an Xbox controller. I'll let you know what happens. 

This is neat! I can see this being especially fun as a party game. Reminds me of Space Cadet pinball as far as aesthetic goes, which is great in my book. Maybe I'll try it out with some friends! 

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This is so cool. What a neat concept. Unfortunately on my computer the controls were bugged: the left stick always controlled both thrusters and overrode the right stick inputs. I could get turning to work by doing unintuitive combinations of different stick inputs, but it clearly wasn't what the instructions said should happen. Not sure what's going on on my end, but I wish it worked properly because I can absolutely see the vision! I'm impressed with the amount of visual polish you all achieved. 

EDIT: I got it working. Maybe it was steam? I made sure it wasn't running this time. Awesome game. It is really really fun. I could see this being expanded.

Thanks so much!! That's a big compliment :)

Thanks for the compliments! Wow trying to full combo it on hard is tough hahaha. Yeah I need to fix that bug... 

Super bizarre in a great way. I love how surreal it was. I loved the CEO bathing in soda lmao. The voice acting was so good. I did find it hard to see what was going on sometimes because of the post processing, but it also added to the surreal atmosphere so I'm not sure what I'd suggest. My game also got bugged and reset my progress at some point which was disappointing. In any case, super unique game. People should absolutely try it. 

Ah. When the circle indicator appears, it means you're lined up and you just have to time your input, which you can use the circle indicator to do. When it turns red, you can hit the trigger and you're guaranteed a hit, but if you can get it when the circle closes you'll be perfect. I fully recognize that it's not an ideal solution by any means. I need to see if I can figure out something  better. 

Yeah, I added a timing indicator that you can rely on when you're lined up, but I recognize that the perspective makes it tough. I have to see if there's a solution I can come up with. Thanks for checking it out! 

Amazing. That's truly wild. I need to learn from you.

Wow. I love the strong aesthetic style. Gameplay felt pretty freaking polished too. The art is so good, did you use your own assets or off the shelf ones? I'll say that while I enjoyed the posterize (or whatever) shader, it made it hard to see enemies sometimes. Maybe an outline on them would have helped? But damn. This is such an impressive job. Great work! 

Ha! I saw this comment right as I finished playing your game :) Can you elaborate on what you mean by a concise indicator for the trigger squares? And for sure, some sort of whammy or "POWER MODE" or something that you could activate for more points would have been cool. I thought about that too. Only so much time in the day unfortunately. Thanks for trying it out! 

Loved the aesthetic, the CRT shader really tied things together. I also just love arena shooters so this was right up my alley. I would have liked if there was more feedback when I land a hit on the baddies, since at first I didn't even realize I was doing damage to them. But overall I really enjoyed this! Nice job! 

Classic doom vibes! I sucked at the water puzzles XD but I really appreciated their inclusion. Cool way of breaking up the gameplay. Nice work! 

Classic twin stick shooter fun! Very slick and polished. Graphics, gameplay, and music all felt refined. My one complaint was that I didn't realize when I was getting hit sometimes, so maybe some adding some more feedback in that situation would be good. But overall I really liked this. I especially liked how the camera shifted based on where my mouse was. 

Thanks for trying it! Yeah it really depends on the song you put in. Some songs work well, and some... don't haha. I made a level editor over the last few days so if I decide to release it more formally, people will be able to make levels that really fit their music. 

Thanks so much!!! 

Thanks for trying it! I know it can be tricky XD 

Thanks for giving it a shot!

Wow thanks so much for the detailed feedback! These are great ideas :) I'll definitely look into them as I continue working on this!

Short and sweet zelda-like game. I love the character designs and the boss toad's evil laugh. My only gripes about the game were knowing where my hitboxes were, and knowing which floor tiles were walkable. That wasn't always clear to me. But overall, this was a really enjoyable experience :) 

Yeah it's tricky to wrap your head around. The key is to remember that the right stick is always controlling the blue electron and the yellow one moves in the equal and opposite direction. Thanks for checking it out!! 

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This is such a fun toy. It really makes you feel like aphex twin. I wish things felt a bit more controllable, overall this is such a fun sensory experience. Also by far the most unique take on "power" I've seen. 

I loved this! So stylish. I made it to 10 rounds before my cheese strategy was destroyed but the hero's cheese strategy (won't spoil it lol). Art, music, and gameplay was on point. This could absolutely be expanded into a full game.