Woah this is really cool
Play game
GOD OF HANDS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #7 | 4.400 | 4.400 |
Presentation | #12 | 4.655 | 4.655 |
Theme | #44 | 4.200 | 4.200 |
Originality | #113 | 3.945 | 3.945 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
In the game you obtain gods' powers sealed into rings by the God of Hands
Comments
Great game with an awesome game feel! I really enjoyed the story, very impressive how much personality you managed to give a pair of hands. :D
The melee enemies could be cheesed a bit by running (and dashing) in circles around the map until they all clumped up behind me, but doing so was still fun
awesome awesome
awesome very fun delightful very cool personality on this game (i forgot to rate so i'm doing so asap now lol)
Beautiful presentation with good visual style and interesting story well told through hand motions - gameplay is engaging, build-altering powers feel great! Gameplay was starting to feel very good, but then got stunlocked - that tends to kill the flow a bit :) Will you keep working on the game after the jam?
Absolutely my style of humor from the get go. Sorting through a gods trash because they dun goofed? Hell yeah man let's go
Left shift as a dash or other movement option is always really rough on my hands, so I was never able to fully get into the groove of the combat. Very much going to be one of those games where controllers are going to elevate the experience by so much its absurd.
Generous of the hands to catch me as I kept leaping to my doom while they were info dumping on me, I do wonder if I'd get hit with more sass if I kept it up haha
Amazing work in the time frame we had! Also always gotta show my appreciation for Linux support
Nice style and feel. I love the intro explaining the setting and having fun with the player a bit before getting to the bulk of the action
Very well polished game with great movement and good feeling combat.
I kinda don't vibe with the grounded enemies. They seem a little too aggressive and you are somewhat forced into a very passive play style . I think if enemies had less health, less speed (specifically the attacking animation) but there were more of them and especially more flying enemies it would feel a bit more interactive to play.
The builds this allows for seem to all be somewhat viable (except for selene) so props for that.
Loved the music and presentation most of all in this entry good job.
So glad I took the time to come by here before the end of the rating. This game is an insane execution. This in one week is simply staggering. Music is great, gameplay is super fun and tuned. Humor and world building are on point. Seriously good job team (or is this a solo dev???).
The high-contrast art style fits well with the fast paced combat; it’s easy for me to identify where the enemies are and helps me respond accordingly. I also like how the item effects stack, especially the ricochet effects, of which I built my strategy around.
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