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A jam submission

Atlanta 2173: Flowers vs Robot Spiders - BIGMODE2025View game page

Power of Nature versus Power of Metal. Power begets power.
Submitted by NoNumbersGames, VokietisLt — 2 hours, 10 minutes before the deadline
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Atlanta 2173: Flowers vs Robot Spiders - BIGMODE2025's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2063.6253.625
Presentation#3313.1673.167
Theme#3972.9172.917
Fun#4802.4582.458

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Flower power:
"Power is a tool to reach goals, not the goal itself"
Use superpowered flowers to fight enemies.

Gathering:
"Power begets power"
Gather power to challenge intruders and protect your home.

Emergence
"Synergies between powers can create more than the sum of their parts"
Find ways to combine your increased power with flowers and their strengths.



Power of Nature vs Power of Metal.



Game start is a rough, unclear how to play - please view main page for demo gifs.

Gameplay Video: https://youtu.be/soauF7iegT0



Controls
WASD - movement
Space - jump
hold Shift - sprint (while not planting)
Q - Gather surrounding flowers
Hold E - Plant flowers
ESC - Pause menu



Normal spiders have 10 health
Elite spiders have 100 health
Boss spiders have 1000 health



First flowers are combat-ready - gather them only after defeating the ambush.
Most others need to be gathered and planted before they start producing energy orbs.

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Comments

Viewing comments 5 to 1 of 25 · Previous page · First page
Submitted(+1)

At first the Game seemed a bit weird and to be honest I didn't really get it. After looking at the Page and reading everything it clicked for me. 

It was still sometimes a bit hard to understand what was going on, so maybe some more indicators or visual help would help with that.  I really liked the Aesthetics and Vibes of the Game :)

Developer (1 edit) (+1)

Thank you! We ran out of time to add more visual indicators, but are working on it right now.

If interested a sneak peak video of the new build-in-progress can be found in this devlog

Or watch two minute demo video here:


Submitted(+1)

Oh looks very nice! So will you keep on working this game? I definetly will try another build of the Game when it's ready :)

Developer

We would like to work on it for a few hours a day/week while releasing small touch-ups, and after about a month of sustained progress release a big patch. Then take a bigger break, work on main projects, rest for next jam.

I am glad to hear you are interested in the game, thank you!
Will you keep working on yours? 

Also, would you like to choose the next flower and robot to add and maybe even their effects? :)
- You can choose pretty much any plant - walking plants are on the table as well.
- For robot, something with a lot of legs/segments works best, since our animations and movement are procedural.

Submitted(+1)

Sounds nice :)

Yeah I will. I had many more ideas I wanted to add, but only was able to implement the basic functions/systems. So I am going to fix up some bugs over the Weekend and maybe some new Content (More Rooms, intractable, Enemies).

It's gonna be a different name and game tho, because the finished game is basicly just stuff scrapped together.  Not sure how I should communicate that to people. Maybe I am going to make a new Page and write on the current Page a new link that says: "hey if you liked the GameJam Version of the Game, here is a new one. With bugfixes, new contend and much more to actually do."

I always liked  orchids :)
as an enemy... I think a centipede would be an fun idea.

Developer

I like the way you think! Spiders were originally tests for centipede segments, so it is definitely on the way :)

Glad to hear you will keep working on it!
We might also move to a new version after that month - release this as a demo and work on our main projects taking some useful scripts and what we learned from this one.
This has truly been trial by fire - it was intense, but learned SO much...

Submitted (1 edit) (+1)

The game just looks and sounds great.  The music reinforcing the aesthetic.  I like the clear design of nature vs machines.  The models look and animate very well.  There are enough visual effects without it getting in the way of game play.  The atmosphere is superb.  

The game seemed confusing at first.  Lots of tough enemies are quickly on you and you can't directly fight back.  It was only when I read the guide that I saw what I was supposed to do.  I think maybe changing the level design might advert the need for that.  For example, the player could be made to simply watch the flowers destroy the mechacrabs from a distance.  It wasn't clear what the differences between the flowers were.  Maybe an easier starting enemy would have made it less difficult to experiment.

Might also want to do something about the frame rate.

Developer

Thank you very much!
We are trying to address the rough start with instructions, videos and gifs.
Also been tinkering with updated start area, I think it feels a bit better now, will keep working on it. Definitely more spectacular...

Build will be updated after voting is over

Regarding frame rate, in new build we picked a few low-hanging fruits of performance optimization, like turning off dense tree colliders, lowering amounts of lights and ratios on particles, etc. Should feel significantly better now.

Submitted(+1)

Good to hear.  That crab landing thing does look really cool.

Developer

Thank you, I really appreciate it!

Would you like to choose/design a new flower and/or robot that will be added into the game?

Submitted

What are the options?

Submitted(+1)

Cool game!

Took me a second to realize how the mechanics work, but after I did I think I finished the game? (Or at least didn't find a way to progress fruther)

Developer

Thanks! For now we are considering the game passed if first boss is killed, but you can push into endless mode quite a bit...

Submitted(+1)

Once I saw your video I realised what I was supposed to be doing! It's like Helldivers for hippies, I like it! It started getting crazy near the end - my PC was about to take off

Developer

Good point, wrote another few lines, emphasized video link, thank you <3

Submitted(+1)

Cool shaman vibes. ðŸŒ±

Viewing comments 5 to 1 of 25 · Previous page · First page