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PowerBank's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #62 | 3.842 | 3.842 |
SOUNDS | #98 | 3.553 | 3.553 |
OVERALL | #166 | 3.658 | 3.658 |
VISUALS | #197 | 3.816 | 3.816 |
DESIGN | #222 | 3.395 | 3.395 |
INNOVATION | #269 | 3.211 | 3.211 |
THEME | #296 | 3.263 | 3.263 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game has really cool art work and the music is also kinda good.
Don't know whether it has a day/night cycle because i didn't survive for that long in the game. The game needs a better combat system because this game has decreasing health over time which is not really suited to the game and killing the enemies does not give as much health recovery as it takes away so the best strategy would be to avoid the enemies entirely which i don't think is the aim of the game.
Overall nice game really liked it.
That was game jam pixel-perfect Minecraft!! I Loved it. It's just amazing. This should have taken a lot of work. The music was good but I think the whole game combined to become a full package rather than anything standing out more than the other thing. Thanks for this game! It was just amazing!
I liked the spritework and sound design a lot. The upgrades and resource gathering are well thought out. I had to turn on god mode because I was getting destroyed in combat. Also, the in-browser version was much larger than my monitor. Good submission!
thank you!
Hello.
I have some feedback for your game:
Important note: I saw your video, so I know a bit of what to do.
- Firstly, let's talk about altars. It is very likely that the moment you spawn, with literally NOTHING you'll find an altar and that altar will spawn an enemy that you cannot kill. Furthermore, even with the basic gear it'd be hard to kill because the combat kinda sucks. The biggest problem with it is that even if I stand near the altar for less than one second, it'll spawn an enemy! Geez, let me at least have some time.
- Secondly, the tools. I honestly found it incredibly awful that you don't keep your gear with you, so if you want to say mine something, you'll need to create a new pickaxe. Just let me keep my stuff with me. Furthermore, having to keep spamming the mouse button to break stuff is exhausting.
- Another problem is that while you are buying stuff the timer passes. Why can't you just freeze the freaking time!?!??
- Lastly, if I were to beat the game, how would I even know how to get the stuff to make the ship?! I only know it because you told me on your devlog.
Honestly, it's too hard and starting the game feels outright unfair.
thanks for the feedback! i realised late into development i awas spending too much time making new features than making the current ones feel fair. and for the tool bit i was rushed for time, i also thought it wouldnt be too annoying as in games like spelunky 2 it works the same.
This was quite tough bro! Find my experience below:
1:18:40 Power Bank
This game appears to have a lot of depth to it and I am impressed by all the different game systems you managed to include.
However, the game is way too difficult. By the time I have enough wood to craft a wooden sword, half of my energy has been depleted. The enemy spawns were also way too frequent and difficult to overcome with half energy and a wooden sword, making it impossible to progress forward.
This being said, I think the game has a lot of potential that could be attained just by re-balancing some things.
Very pleasing music and sound effects. Loved the artstyle. Balance tweaks in the depleting energy or a safe station where you can rest and recharge your energy could be a great way of turning it into an exploration game!
Very impressive game for a jam! I really like the pixel art and music. Crafting system is great and has a lot of depth. Gameplay was very fun, though I think should be a little easier, especially on the combat.
Overall super polished and fun game! Great job!
Thank you :0
Nice game, although I wish the axe can damage enemies such as slimes. The game is a bit difficult since you spend more energy gathering resources than what you get in return.
I really liked it :}
but idk why but for some reason the player dies without me knowing what really hit me. A health bar could've been nice.
there is a health bar. Its huge at the bottom of the screen!
Oh sorry for that. I thought it was some energy bar because it was automatically decreasing, and it didn't seem to me that monsters were affecting it. My bad.
quite difficult, but a very well done game!
thanks a bunch <
That is so cool!!
Thank you!!!
I love this game. It is really fun and is like a small adventure. And the idea is really cool.
Thank you <3
Nice game like the mechanism., maybe you could make it simpler.
Really like it !
Func game.Only thing i really did not like is that i need to pick up my axe once i build something else that was really anoying. Overall fun game!
This game has such cool mechanics! The minecrafty look of everything is very fitting with the theme too!
love the artstyle! good job.
thanks for the comment!
Super cool art and gameplay! Pretty challenging but very fun! Great music and sound design too. I would maybe make the spawning area a bit more calm, with less enemies and more trees, so that the player can get used to the mechanics and understand them.
Good Job!
thanks for the feedback
Glad to know you like the music :D
good gameplay and pixelart
:)