Play smoke
Rising Smoke's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION | #42 | 3.971 | 3.971 |
OVERALL | #45 | 4.065 | 4.065 |
DESIGN | #49 | 3.978 | 3.978 |
SOUNDS | #51 | 3.754 | 3.754 |
VISUALS | #58 | 4.275 | 4.275 |
MUSIC | #150 | 3.522 | 3.522 |
THEME | #179 | 3.551 | 3.551 |
Ranked from 138 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Damn, Slimburger! I LOVED the game aesthetic, saw the image on the submission page and had to check it out! It's really well made and polished. Saw your comments about the bugs, but don't worry about it, you killed it with this entry on the jam!
Gonna follow you and see what you come up with next ;)
If you could check my game, that would be awesome!
Cheers!
I've checked it out, I really liked it! The art especially was great and the brains arm was hilarious. Thanks a lot for mentioning the bugs, that was really nice :)
Hey, Slimburger!
I got free time in this afternoon and made a music inspired by playing your game. Is there an e-mail that I could send to you to check it out?
Cheers!
That's awesome! It'll probably be better than the music I made for the game ngl :D
Here's the email: slimburger128@gmail.com
Very cool idea and a lot of fun, but it can be a bit hard to tell when you're actually in range of an enemy. The cursor change is a good touch but it can be easy to miss with so much going on. Solid game though, and I think there's a lot here to experiment with still, like additional movement options(double jumps? grapples?) or levels you have to scale.
Man I love this concept. With a little tuning I think you'd have something super killer here. This reminds me a lot of a game called Scourgebringer, except first person.
I really love the look of that game, I haven't played it yet, but I've really been meaning to
One of my favorites! I loved how unique this was I had a blast. The mechanics and graphics are awesome, great animation too! Superb job!
Yeah I think some of the distance thing may be due to the graphical bug I mentioned, but with 2D sprites I get that it's kinda hard to judge the distance, I hoped the cursor would help that a bit, but I think something else would be more useful
Hi, lots of people have commented about the hitboxes of skulls. That's actually a glitch, and a kinda sucky one. The wrong sprites are attached, they're supposed to be smaller sprites of a bug. I was too sleep deprived to notice I guess :(
I'll fix it as soon as the rating period is over. Ngl I'm pretty bummed out about it, it's such an easy fix.
Very addicting game :D I loved the visuals great artwork. The game feels incredible it and the controls are responsive . My feedback would be that maybe making the collider of the skull enemy a bit bigger can make the game better. I often found myself clicking on the sides of it but it didnt register as a hit. Other than than this game was one of best i have seen so far in this jam.Amazing work :D
Note: Can you check out my game too i would be really glad :d
Just updating my high score :)
WHOA! That's better than my current highscore! XD I need to step up my game
Amazing job!
Everything about this game was incredible!
It is a pretty hard game but it only keeps you playing :)
I would love to see this game comes to mobile.
I loved this one! One of my favourites. Such an interesting art style and concept. I found it really difficult to begin with but once I got the hang of it, it got addicting. I think the addition of the "High Score" counter is a small but crucial thing that kept me coming back. Rated!
Awesome game. I love the 2D sprite in a 3D world look. It has tons of juice making it satisfying to pull off big combos. This could be a real addicting game and a time waster. Maybe you can try making the enemies a little more dynamic? Have them move around in patterns or shoot things you can also chain off of. I can see some interesting boss fights added here too. Great job!
I thought about putting projectiles in, but I never thought of the idea that you could bounce off them too. That's a great idea! If I make a post-jam version I'll definitely add something like that. I tried working on more movement patterns, but I'm pretty inexperienced with coding AI so they just kept running too far away to dash into :(
Wow the art work was stunning! I didn’t even mind dying with that thumbs up.
The game got craaaazy hard as you ran out of enemies. But I guess that is the point. Fewer enemies = more difficulty.
Really cool game and a VERY well executed idea.
Nice job!
Cool concept :) i liked the skeleton sprites ;p For me the controlls where abit hard to understand but eventually i reached ascore of 11650 :)
I really liked apart from the fact its a bit difficult moving around maybe turn up mouse speed but the art was AWESOME also please check my game out
Thanks a lot. I’ll check it out. And you can turn up the mouse speed in the options menu.
i did not noticed sr
very very Very high graphics loved this game a lot!
it get a little boring to do the same thing over and over may be add levels?
like dungeons
mountains?
I probably will do in a post-game-jam version. I’ve been thinking about making levels where there’s a goal at a certain altitude and you have to climb up to it.
that sounds great!
Wow. A crazy game is just what you were looking for. I loved your game, it's an excellent idea. I think you can get out of the JAM and turn the game into something much bigger.
Please rate mine !!
Sure, I’ll check it out after I’m done making dinner :D
Absolutely loved this game! bouncing from enemy to enemy was very satisfying. At times it did feel a bit difficult to judge exactly where to aim to hit someone and I had a few moments where it felt like I flew past someone I should have hit, but I think that's more of an issue with my judgement than actually the game itself. Still, a bit of player bias never hurts, so consider making the hitboxes a little bigger?
Either way this is really really fun and I'd love to see it turned into a bigger game.
oh... that game over screen... *chefs kiss*
I'll put 10 stars in innovation if it wasn't 5 max! (because both of the gameplay and your art style)
Also, good interpretation of the theme.
However I had some trouble to understand why I sometime can kill ennemies and sometimes not. That made the game way to difficult for me.
The cursor will change and turn red when you're close enough to dash into an enemy, but I think I've had a few times where I should've hit and I didn't. I'll look into it.
I know about the cursor, what I dont understant is why it dont turn red while I'm aiming at a monster. I thought it was because the monster was to far away but sometime it does that with monsters at close range too.
Oh, the whole thing about the game is your dash goes less distance the more you dash, then resets when you dash into a monster. So if you have dashed a bunch of times you have to be right next to the enemy for the cursor to go red.
The cursor is based off the range of the distance of your current dash
I love the 3D mix with pixel art - not a common path to take. Graphics and transitions are awesome. The game is abit hard and I wish I stayed alive for longer to enjoy slashing those angry skeletons. I am rating this one :) Well done. Check mine if you feel like and give me an honest opinion :)
Way ahead of you. I already played it XD I thought it was great but would be better as a phone game
cheers bro! Yes Totally agree with you. It's crying to be a mobile game.