Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Less is More The City Un-builderView game page

Unbuild your city into Parks
Submitted by Makiuso — 8 hours, 30 minutes before the deadline
Add to collection

Play game

Less is More The City Un-builder's itch.io page

Results

CriteriaRankScore*Raw Score
MUSIC#1743.4743.474
THEME#3883.0533.053
INNOVATION#4002.9472.947
VISUALS#4553.1323.132
OVERALL#5232.8952.895
SOUNDS#5292.4472.447
DESIGN#5782.6322.632

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted

This game took me a while to actually learn. Was there a tutorial I missed? Whenever I wanted to turn a house into a park I just mashed both mouse buttons until it eventually worked. I did upgrade all my houses beforehand, and I never faced any money shortage. The graphics were good, except for the humans. They seemed very low quality, as if they had been highly compressed. I did beat the game and I overall liked it, although it could have been a little more simplified.

Developer(+1)

I kinda was not able to make the humans bigger as that would have cost more time since the other assets would have to grow in size too. And i was kinda concerned about the Ai slowing stuff down because the code was not that clean. So i went for the lowest res possible to still figure out what is going on. I did overhaul them 2 times within the 7 days. The last overhaul was around 10 hours before the deadline.

Submitted

Geez, that must've been tense.

Developer(+1)

well yea i kinda submitted 7 hours before deadline and passed out because i wasn't able to do more.

Submitted

The game was definitely confusing. It was hard to tell how much of a difference matching people really made, especially with how quickly people die. I do really like the idea of city unbuilding. It fits the theme nicely. It was also really cool how you managed to find time for seasons.

Developer

Well i deemed the seasons more important than giving visual hints of what is going on xD. and it was cooler to look at than some floating numbers.

Submitted

I didn't know that i was supposed to sell the land until i read the game description. Why would i want to improve the houses then, if in the end i need to get rid of them??  Aside, the game is really good (especially the soundtrack), Well Done!!

Developer(+1)

You want to improve them in order to have enough financial capacity for park maintenance. You also move the people together in order to keep the population. The main thought behind it was that you could not afford a park if your town is poor. But if you have less poor people and more rich people you could have less houses and more parks. And as usual you first build them up then milk the money out of them and then push them out of their homes to enforce the law of eminent domain. I did have a lot more plans but not the adequate amount of time. A week kinda flies by even if i barely slept.

Submitted

Criticism - The game definitely would benefit from a tutorial as it is confusing when you first start out and it takes some time to understand the controls.  Also, I felt like people died a bit too fast as it made it hard to keep track of who lived where and to match people.  Also it was a bit confusing when I could buy houses and matchmake, making those actions a bit more cleat would help.

Support - A very interesting take on the theme that I haven't seen before!  I also liked both tracks of music, especially the less is more song.

Developer

Well the truth is. I had them dying at half the rate. Then I sped up the death animation and suddenly 2 people died instead of 1. But it also sped up the game progression so i kept it. I wanted people to be able to beat it fast because who got time these days. Imagine the same game at half the pace.

Submitted

Really liked the music, but the game was really hard to understand. I had to keep checking the comments to figure out how to play it. A little bit of visual queues and a brief tutorial and it would have been really good!

Submitted

I loved the Less is More song, ngl wish it played for the main game XD Other than that, fun game, although the buttons are a little small

Submitted

I love the soundtrack.

Submitted

The concept and the weather are great . The main problem is no visual told that what can be clicked .

Submitted

Hey, I made a city un-builder too! Fun to see your take on the idea - I like the concept a lot! Seems like you've already received a lot of great feedback from the commenters, so I'll just say that the music was really well-written :)

Submitted

Great game, i like that the main goal is to balance the ecology, the music and sfx are good, the idea is really original, unbuilding the town. Awesome job, dude.

Submitted

I loved the music and visuals of this game. The seasonal changes were awesome. I did struggle to figure out exactly what to do, but I still enjoyed clicking away because the scene was so beautiful. NIce work!

Submitted

I was not quite sure what to do in this game, was the point to match people together? I wasn't sure what the tiny things I was clicking on in front of the houses were either. 

The things I did like about the game was the seasonal changes and the guy whispering "less is more" in the background every once in a while, that made me chuckle.

Developer

ye i kinda did a poor job explaining what to do. but you acutally have to build parks

Submitted

Interesting game. It was fun trying to remember who was single and funny when a woman in a big house would move in with a guy in a shanty and upgrade his life lol. I did not realize what the trash was until everyone was in a house and they were not upgrading anymore.

Developer

Im glad you liked it.

Nice approach to the theme here!

What i liked:

  • seasonal changes and the graphic sets used for that
  • self sung intro music
  • the game idea - to gentrify a location to bring it back to a natural state - nice thought

My 3 wishes

  • It wasn't quite clear when I was allowed to click on houses. Most times It wasn't responding. So my wish here: some visual hint, when I'm allowed to click
  • The whispering sounds were a bit to quiet and the music a bit too loud
  • A slightly better tutorial. Even after reading, I had to figure some things out later in game

Congratulations to a finished game!!

Developer

Actually what not many people realize. The whispering sounds are actually sounds for the transition of the year ^^

Submitted

I really liked the season transitions! I couldn’t seem to interact with the actual town, but I let it run for a few minutes to listen to the chill tune and watch the seasons change. It was very calming after so many bullet hell games. I guess in this case less really is more :)

Developer

Ye. I kinda ran out of time/willpower for visual hints. 

Submitted

Good take on the team. There is perhaps too much text at start, and the first time I can't figure out where to click. I think you could improve you game, with some visual information on when you can click on a house. A way to see house with single, couple. Add some twist with male/female that search room-mate of the same sex, etc... The mood is great. Good job.

Developer

As usual for me with these jams time seems to be my biggest issue.

Submitted

the idea is cool! loved the graphics (:

Developer

thanks

Submitted

I was super confused and the game needed a tutorial but the visuals were great and i think i got the idea which was cool too

Developer

i really need to get better at giving visual hints in a proper amount of time.

Submitted

Fun game. I was confused at first and didn't know what to do but after I got the hang of it it was pretty cool.

Developer

Im glad you had fun

Submitted

I like the concept, it just needs some time to get used to

Developer

glad you like it

Viewing comments 20 to 1 of 27 · Previous page · First page