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Fuel Now!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS | #412 | 2.750 | 2.750 |
MUSIC | #416 | 2.769 | 2.769 |
THEME | #424 | 2.981 | 2.981 |
INNOVATION | #579 | 2.519 | 2.519 |
OVERALL | #643 | 2.558 | 2.558 |
VISUALS | #660 | 2.538 | 2.538 |
DESIGN | #692 | 2.346 | 2.346 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the models, especially of the car. But I couldn't really play it very well because of the camera movement, I would've really appreciated an option to flip the controls on the x-axis.
Hey thanks a lot! As mentioned in the credits an external asset was used for the car, we are going to improve the gameplay soon!we will fix the bugs and improve based on user feedback! Please follow me on itch to be notified when I update this game :d
I do like the concept of having the fuel idea turned on it's head where less speed means more fuel, forcing you to go faster. However, the inverted camera controls and overal glitchiness of the car made it really hard to play and actually enjoy. I would have really appreciated maybe something like a super easy first level, just to show the concept, and then gradually increasing the difficulty.
Hey thanks a lot! I completely agree, but we couldnt do more as we had only 5 days to create this! But we are fixing them soon in an update and the game will be improved! Please do follow me on itch to be notified when i update the game! And then lemme know if the glitches are fixed :d
I like tha idea, it is like that mobile hill climb racing but in 3D. There are some problems with control and the camera, but it is a funny game. Good job.
Thanks yeah, we will fix them soon! We had only 5 days for this jam! So we couldnt get more done! Please do follow me on itch to be notified when I update the game soon :d
Controls were fun once I got the hang of it. Had some collisions with the leaves from the trees, so I couldn't get further than that.
Also... I think I somehow broke it haha:)
Haha lol, yeah there are bugs, we really couldnt fix the bugs as we had only 5 days time to create the game! Will fix it very soon! Please do follow me on itch to be notified when I update the game!
Also i will play your game soon :D
All in all nice game but it wasnt fun for a long time because i dont like the camera. But i reallly like the music well done!
Thanks will improve that in the upcoming update along with bug fixes!We created this game in 5 days! Please do follow me on itch to be notified when i update this game and then let me know if it was fun for a longer time :D
Had fun playing, controls were fun
Thanks any feedback? Also follow me on itch to be notified when I update this game!
It's a good game. I like the idea.
The camera movement is a little bit weird.
Hey thanks a lot! Yeah will improve that in the next update! Please do follow me on itch to be notified when i update the game :D
Idk if you noticed but you can get a lot more points going backwards haha
but it's a nice game, I liked what you did in the menu selection :D
Hey, thanks a lot for playing! I didnt know that you could get more points moving backwards! But i personally found it really tough to steer it backwards! Please do follow me on itch to be notified when I update this game with all the fixes :d
Haha, I suppose that record is mine (oh I couldn't post the screenshot as I got an error)
But let's get professional here :P
Theme:
Probably it will be the hardest part to rate as I couldn't get far enough to feel the influence between distance, fuel, speed etc. I assume that if game was a bit easier to play, it would be much more visible with time progression, but as I said it's really hard for me to rate how well you did there.
Visuals:
Actually I liked that part. Maybe car model was outsourced, but never the less you made an attempt to create environment yourself and what's even more important, you tried on creating interaction between art and gameplay (and that is impressive!). So first of all. Your idea with menu was incredible. I love myself making games where already in menu you learn the mechanics of the game and not just click the button, that was really great! (Would be great if you disabled crosshair as it's not really important in the game and it takes some attention). Same with trees in actual game. Use of them as obstacles is really wise choice, however you would need to place them a bit more carefully, as road was not possible to cross at some point.
As for tree's visuals it's a bit unclear what is their shape so it was pretty hard to manouver around them, maybe it would be good to change style for something more clear like lowpoly (https://3dwarehouse.sketchup.com/warehouse/v1.0/publiccontent/c343204c-de19-41a2...). It should be easy to model (there are tutorials on YT) and it would be much easier to place them well.
Also in art consistensy is really important. When you play a game where 1 object is significantly better made than others, you start to see mistakes, if you want your game to look good, you don't really need high quality graphics. Game will look well if all the aspects of the game are made in a similar style (good example is Undertale or Minecraft. Art made in these games is not really 'professional' but they are consistent, minecraft uses blocks shapes for everything, blocks, sun, particles on hit, animals etc. If water in minecraft looked hyperrealistic it wouldn't fit the game). So it's really important to think about details like models, skybox, road (if you could find some texture to put on it, it might make this already much better).
As for UI. They things you've indicated were good. There wasn't too much information and was easily readable. Maybe you could use more of images UI (there are many minimalistic UI on asset store etc). People usually prefer to not be overwhelmed by text, so if you could replace it with symbols, it would be much more pleasurable). And remember about consistency, UI also must fit the game (good example is 'Totally Accurate Battle Simulator': where game itself is minimalistic and so is UI).
Innovation:
There are many games that are race games on some air-placed roads, so if you were to upgrade this game in the future, you can think about making it more unique at some point. Maybe you can use the bugs that you have (bugs don't need to be a problem, 'Goat Simulator' or 'Team Fortress 2' is a great example. So maybe you can even enhance on that. Put some bouncy material on the car or sth, to make ragdolls even more crazy, or things like that). Just a loose idea, but think of what game you would like to have/play and try to aim in that direction.
Gameplay:
I'm actually very impressed with the controls, they are really smooth ( I have no idea how you did it), but I also have no idea what is the connection of the car and the road, but clearly there is xD
I think it would be better to make car independent of the road, so that it can fell easily, it wouldn't feel so weird while driving. Apart from that it's good to plan gameplay the way it's enjoyable for everyone, so you start easy and then it progressively starts to get harder and harder. You have placed many curves really close to the beginning of the game and it was really hard to get further in the game (as developers it's always hard to measure the difficulty of the game, as you playtest it a lot and become good at it, so always try to make game a bit easier than you suppose it should).
SFX:
Sounds were good, same for music. It went well with the atmosphere of the game and was very enjoyable :)
Game Design:
One of the main principles of Game Design is to make game a whole (a continuous story). When you stop the music and give player a wall of text after entering Play or Credits, it really throws you our of game atmosphere, you should really avoid that. Keep music continuous, if you want to change it then fade in and fade out so that it doesn't hurt your ears. Same with game itself. People usually don't like to read in games, especially walls of texts. Choose only most relevant information and it's best if you try to teach it player in gameplay itself, like you did with menu (you learn gameplay by driving the car in menu), so instead of giving people texts, maybe you can indicate somehow (arrow, outline or anything like that) that player should collect those fuels etc. You can watch Game Maker's Tool Kit and see some references in other games, as it's really good to notice how they attract the player.
Overall:
Oh it was kinda long :P Hope it's helpful somehow.
Thanks for making this game, I had a lot of fun in it (some bugs made it really enjoyable :D) and I'm looking forward to seeing more from you!
Hey thanks a lot for this amazing review! Yeah we definitely have a lot of bugs and areas for improvement! We couldnt find more time to fix them as we created it in 5 days. But based on feedback we are planning to update the game soon! And yeah the car controller was definitely tough to get and I spent a lot of time on that :d,When my friend sent the track he modelled we had some UV issues and so the textures didnt really get applied the right way on the track! Also yeah UI was a last minute job and I agree with that! I should try to make the UI better!
And as far as theme is concerned as mentioned , Less is the speed of the car, more is the fuel consumed!
Anyways thanks a lot for playing and reviewing it in such a great detail!
Love the controls and graphics. Well done. Just rated your game :) Would appreciate if you have a look at my game and give me feedback possibly rate if you think it deserves it. Cheers!
Hey thanks a lot! Yeah will definitely have a look at your game , review and rate it! Please do follow me on itch to be notified when i update this game :d
I'm not sure what happened but my car flew off twice after i started and i ended up getting a highscore xD. Other than that, you guys did a great job and i liked the idea, there's a lot of room for improvement though. Would be fun playing a polished version of the game
Hey thanks a lot! Yeah there are a lot of bugs to be fixed :d, yeah we will update the game soon with all the fixes! We really couldnt do more in 5 days lol! Please do follow me on itch to be notified when i update the game!
done already :)
The car controlling was really amazing, really nice job on that. It's a shame that you couldn't push it further :)
Hey thanks a lot! We had only 5 days time and just did whatever was possible in the given time! We are going to update the game soon with all fixes and improvements! Please do follow me on itch to be notified when i update this! We really couldnt do more in 5 days time along with classses and stuff like that! Will improve it pretty soon :d
I liked the car moment and enjoyed the level. I think the graphics could be improved somewhat. Also, I found one bug where my car just kinda went into the sky and the distance travelled and speed just kept on increasing exponentially. I was not able to replicate it though, so don't know how that happened.
Anyway loved playing it and great work. All the best!
Hey thanks a lot! Yeah i agree the game has a lot of bugs that have to be fixed!There were some UV issues while importing from blender to unity, but we shall work on it pretty soon and fix that which will improve the graphics :d We couldnt get more done in 5 days time that we had! Please do follow me on itch.io to be notified when i update this game!
impressive that you guys coded a car controller in a week, needs some ironing out in terms of bugs, however, it was useable. thinkit would have played to your advantage, if it was a more open- sandbox like area.
Hey thanks a lot!Yeah we are going to fix the bugs soon! We will improve it soon! We really couldnt get more done with just 5 days time that we had! Please do follow me on itch.io to be notified when i update this game!
There are bugs. But here is what I enjoyed.
I enjoyed the level and the car its beautiful.
I liked the menu. The car movement and sound are good. The game was nostalgic to a game I played as a kid.
I would love to see the future of this game if you continue.
There are bugs. But here is what I enjoyed.
I enjoyed the level and the car its beautiful.
I liked the menu. The car movement and sound are good. The game was nostalgic to a game I played as a kid.
I would love to see the future of this game if you continue.
Hey thanks a lot for playing! We are definitely updating it and fixing all the bugs and issues based on user feedback!This game was created in 5 days and i agree that this requires improvement! Please do follow me on itch.io to be notified when i update this game!
Also please do rate my game :d
already did:) and I am from india. I think you are too, so felt like mentioning
yes I am from India! Thanks for following :d
I disliked the camera controls, it should have gone the other way around the car when I moved the mouse. Overall, it feels unpolished, with several things not really working properly. For some reason my distance counter seemed to be stuck at 0? Graphically, it could definetely have been better.
Hey for me the distance counter worked fine! And nobody mentioned about distance issue, could you please send a screenshot regarding that? Yeah i agree with the fact that this is unpolished, we created this game in 5 days, and didnt really have enough time, but we are planning to update it soon,graphics looks bad because of some UV issues that shall be fixed soon, thanks a lot for your review! Please do follow me on itch to be notified when i update the game and i would like to hear your review again once i update it :d
The concept is ok, loved the gameplay-incorporated menu, the car looked great, but the backround trees, and the track looked very bad, the car physics is a little buggy which caused some glitches that made me laugh. Overall the game has potential and I don't think enough time has been spent on this project.
Hey thanks a lot for your review! Yes we really couldnt spend more time on this, and we had some UV issues which also wasted a lot of time! We created this in 5 days along and I agree with the glitches! Please do follow me on itch to get notified when i update this game to a better one without glitches and issues!
Interesting concept! I liked the idea of it and the interactable main menu was cool. I like how the game encouraged the player to go fast by using less fuel and really was able to keep the player in the optimal game state of going fast.
If you wanted to improve the camera controls could be fixed a lot, I struggled to control it and it led to most of my runs ending.
Check out my game if you get a chance!
Hey thanks a lot for the review! I will look into the controls and make sure to fix them all in the next update! Follow me on itch to get notified when i update it soon! :d, Also I will check your game soon !
Quite an interesting, if glitchy game(though getting flung into standard form speeds and distances for no reason was quite funny) The camera movement was really difficult to control, and the car seemed to be floating above the track, but other than that a pretty nice game!
Hey thanks a lot for playing the game! I completely i agree with regard to the glitches! We created this in 5 days, my friend modelled a few things, and the track when imported into Unity had some unresolvable issues, due to which we didnt have much time to check for bugs and stuff! We should have planned it better tho xD, but will definitely update my game soon , so please do follow me on itch to get notified when i update the game with all the fixes!
Sure thing!