Great game! Really loved the atmosphere and the music, the art style for the characters was really great also! :)
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A Scullion's Scheme's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #47 | 3.920 | 3.920 |
VISUALS | #68 | 4.200 | 4.200 |
SOUNDS | #107 | 3.520 | 3.520 |
OVERALL | #162 | 3.680 | 3.680 |
DESIGN | #216 | 3.400 | 3.400 |
INNOVATION | #394 | 2.960 | 2.960 |
THEME | #541 | 2.720 | 2.720 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cool game, accidentally threw an item through a door and couldn't get it back haha. Wish there could've been a pause menu to restart the game. But I understand that this is only 1 week. I love the subtle UI animations when entering the elevator. Keep it up!
loved the ratatouille reference. also nice to see a narrative-driven game (and most of the medieval english was correct?) It's simple but it's a design by subtraction principle which suits the theme of the jam :)
(unrelated but out of curiosity were you in miziziziz's video?)
The control scheme took awhile for me to get the hang of but I got there! There's a LOT of art here, it's insane how much you got done in a week. I was little lost through the story as I think I did things out of order.
I liked the game, I thought the writing was good and really helped tie together the entire game, it was really funny a times. I got to the point where I had to "unlocketh the Stewarts door" but it wouldn't unlock and I couldn't find a key anywhere.
Overall fun game!
The production value in this is very high, I loved the look, the writing, the sound and music. Was a bit disappointed by the ending, but it's understandable considering time constraints. I'm not entirely sure what you were going for with the theme, is it referring to class, as in a member of the lower class becoming something more?
Thank you! It really was a team effort :) Yup we didnt have time to wrap up the game properly and figure out a satisfying ending haha You could even say its up to your interpretation XD (less is more, am i right? haha) We really did lose the theme a bit during development. The initial idea was that he is a lowly servant but through his duties and conversations- he uses the information to his advantage to kill the king!
The game is very buggy (if i walk like the elevator is moving i clip into the ground, i can throw the rat OOB making the game impossible to beat, some walls have no colliders) but the story is quite intriguing!! Good Job!!
Just to clarify. When i say that the game is buggy i don't mean in in a bad way: The game is great, i had so much fun with it and i can see how much effort you put in it!!
It's just that sometimes i focus so much on the bad of a game, that i forgot to say/notice the good things in it... xD (I hope i didn't make you feel bad about it... just in case i did... Sorry!! :C)
What an ambitious entry! I know how hard it can be to implement dialogue systems under these time constraints, and you've managed not only that, but some item puzzles, and an awesome elevator system to boot!
Love the art style and the sound design, and the writing still has me chuckling now that I'm finished.
The only real downsides are a couple of missing colliders, and the jiggling message window, while cute, might make it difficult for some people to read the dialogue.
Great Job Manisha, I love it. The elevator is a great way to get around the level and the dialogue between the characters is a work of genius :)
Really nicely made game, the elevator and the text anims were especially nice! I also love how unique each character felt! :D
Thank you!!! The music composer did an awesome job bringing the medieval vibe! ( https://soundcloud.com/oathr-vgm)
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