Play boss battle
Heartbeat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUND/MUSIC | #2 | 4.063 | 4.063 |
FUN | #28 | 3.125 | 3.125 |
Overall | #31 | 3.125 | 3.125 |
ART/VISUALS | #36 | 3.688 | 3.688 |
CONTROLS | #48 | 2.813 | 2.813 |
USE OF THEME | #50 | 2.563 | 2.563 |
BOSS DESIGN | #62 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Players utilize the letters that the boss throws at them. They type the letters and by doing so transform them into a "makeshift" weapon players can use against the boss. What makes the experience even more "makeshift" is the use of the shift keys to dodge incoming obstacles, which just like the letters come in waves.
Does your game utilize the PlusMusic plugin?
No, it does not.
Did you use any third-party plugins other than PlusMusic?
FMOD, an outline plugin and a toon shader
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Comments
I loved the ambiance of the game! And the gameplay is really creative++
And we love that you played our game, thank you!
Excellent work, the idea of a game I liked very much, which is mixing music and playing : ) ( :
Thank you for playing, we're glad you liked it!
I really liked the mood in this one, the art and music are very good! I had some troubles picking up the letters at the beginning but i actually liked the idea a lot! Good Job!
Thank you, happy to hear you enjoyed it!
Man i'm really bad at this game but its awesome
Everything is great :p
Glad you enjoyed it!
I liked the visuals and the music was very well done! I really appreciate the unique take on the theme, you guys really found something special and creative. The controls are a bit difficult to get used to, but once you do they aren't so bad. The arena getting smaller as your word gets bigger was definitely a nice touch and provided a good challenge. My only real complaint is that I found the boss design to be a little bit lacking, but other than that, really good job!!
Nice to hear you liked the game, the feedback will be taken to heart! <3
rly fun! i liked having to use my full keyboard, that's not something you do in many games. i think it's also smart to have your available space get smaller and smaller the more letters/bullets you get, makes it more varied. i wish there was more boss variation, but jam games are more about getting the core gameplay down, which you did rly well:)
Glad you liked it!
Fun game, great art, great music. The challenge of moving and having to type the right letter was fun
Thank you, and thanks for playing!
Really cool concept, the music is really nice and I love the build-up, although a bit repetitive, controls are kinda weird at the start but you get used to it. Nice job!
Glad you liked it, thanks for the feedback!
Wow the colour pallete for this artstyle graphic is so cool !
Thank you!
Oh man, I am BAD at this game :)
I wish, I wasn't because the game is good. It feels like it has a consistent vision behind it. The music, the graphical style all blend together in a nice way. Also- pretty cool idea to have a rhythm based boss battle.
The thing I'd add is easy mode, for people like me :)
Thanks for the feedback!
I have problems at first, because I didn't realise that you can't send your attack if you have something in front, also, the path to the boss is to short and it gets shorter when you are building your attack, Letters and other things spawn too fast and is hard to find an opening to attack the boss The song after defeating is nice, good singing but it comes from nowhere and it feels a little pretentious, It kinda feels also that is there only because the "Best music" award. Either way, the game is fun, is a cool idea. If the track to the boss was a little longer and the spawning of the elements in that track leave more openings to the boss, the game would be way better
We appreciate the feedback!
Some explanation: the more letters you collect, the heavier the damage dealt to the boss will be (reward), but you will indeed have less space to avoid the incoming obstacles (risk) - you as a player can decide for yourself how many letters you collect before attacking, you determine the risk-reward balance
Yes, I get that, but even so, the track space is way too short IMO.