I enjoyed the game so much! I love the core mechanics and how it’s used in various fights. It’s super polished and it feels awesome to play. Congrats for your entry!
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Johnny Hardball: The Final Rebound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CONTROLS | #1 | 4.333 | 4.333 |
SOUNDS / MUSIC | #2 | 4.200 | 4.200 |
FUN | #3 | 4.267 | 4.267 |
Overall | #6 | 3.956 | 3.956 |
BOSS DESIGN | #26 | 3.733 | 3.733 |
ART / VISUALS | #30 | 4.133 | 4.133 |
USE OF THEME | #104 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You have exchanged the ability to move as in most top-down shooters for a bouncy body that goes where it likes.
Did your team create the vast majority of art and music during the game jam?
Yes.
Did your game use PlusMusic?
No.
Did your game use Playroom?
No.
Did your game use generative AI art?
no
Comments
The game has a lot of good polish in here and I actually really like what I play! Some thoughts:
- A staggering amount of sound FX that help lighten up the whole presentation on display here - it's seriously amazing. There's alot more to be said about the aesthetics which, while simple, is more importantly cohesive and serves the purpose.
- Slow mode is a good addition for a guy like this but I can't quite seem to find the right place to use it yet. That's just something I'm kind of not sure about. But really, this is just nitpicking
- Gameplay is smooth and easy to understand, although I didn't realise the rocket used normal ammunition - I was under the impression you could only use 1 rocket per "bounce". Otherwise, very nice!
Really enjoy your game!
amazing game, i absolutely love the idea and how its implemented, and the game feels really good to play.
i really like the art, and the dialog is hilarious, really fun game overall!
Everything about the presentation is clean, simple and readable to a fault really. This felt very derpy in the best way possible.
The mechanics here are very well thought out and fun, though I feel that the actual implementation of the theme is somewhat loose.
The boss design might have been a little too simple and repetetive in some cases imo. As an example, I think a little more could have been done with the weakpoint moving around more and making the fights more dynamic.
Because as a whole, they were all a little too simple to beat imo. Although maybe it's for the best that most of the boss designs were simple since they were instantly understandable lol.
This is more of personal issue than anything else, but I think the first room with spikes was definitely somewhat of a difficulty spike ( pun not intended ) because I never really realised until then that the rocket changes your direction lol. Mostly because I never really had to use it at all for any room before
( Apart from starting the room of course. Tbh, you can ignore this because I think anyone who isn't pig-brained like me will probably get it quickly lol )
As a whole, this is indeed a pretty cool entry lol. Great job on this
This game is really fun to play. I loved it. This is a really fun game. Good job
If you are interested, can you please rate my game. It would really help.
Very polished, the game was smooth af. The dialouges had a light and clean humor. This is one of the best games i played in the game jam submissions. GREAAATTT WORK !!!!!!!!
Wow! This is so polished and I enjoyed the gameplay a lot! The catchphrases after each boss had me cracking up! Great work!
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