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A jam submission

Lord of LimbsView game page

Create your own monstrosity!
Submitted by ncharlie, Jordan Head — 2 hours, 32 minutes before the deadline
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Lord of Limbs's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#413.6253.625
ART / VISUALS#533.9383.938
SOUNDS / MUSIC#1073.1883.188
Overall#1193.1043.104
FUN#1742.6882.688
CONTROLS#1922.6252.625
BOSS DESIGN#1942.5632.563

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
You exchange limbs with the bosses to gain their powers

Did your team create the vast majority of art and music during the game jam?
Yes, the only external assets we used were the spritesheets from the VFX pack from Cartoon Coffee (for visuals) and DOTween + built in unity packages for code. All other visuals, music, and code were created from scratch.

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+1)

The exchange mechanic is great! I feel like it can be a lot to it. Will be fun to play a full roguelike game with a lot of enemies to exchange limbs with. I also like the art style and dialogues system. Awesome!

Submitted

Encountered the bug just after the intro where I couldn't move on the first dialog box and indefinitely freeze in it so I can't go any further(

Developer

Hrmm... what browser/platform are you using?

Submitted

Opera GX on Windows

Developer (1 edit)

ah, I’ve only tested Firefox/Chrome on windows, I wonder if the other folks who had issues with the intro also were using Opera… thanks for the details

Submitted(+2)

Really great idea and execution! I loved the aesthetics and thought it was really polished on that end! My only real complaint regarding the gameplay was I struggled a bit having to constantly adjust my aim for both my attacks and dodge using the mouse. It wasn't a huge issue, and the player can easily get adjusted to this, but I think maybe using WASD to direct your roll would make it feel a little less clunky. Overall though it was a really enjoyable experience and great use of the theme!

Submitted (1 edit) (+1)

Good use of the theme, the combat is very simple and boring and the parts you get don't change the combat much and the game has a lot of bugs with the size of the parts.

Submitted

the game was way to easy but the concetp is aweseome, best use of the theme so far imo. 
i allways got the bug where new body parts are about 10 times biger than they should but it was playable :) 

Submitted

Nice game! I encounter a weird bug where the goblin arm was reaaaaally big, but playable hahaha.

Submitted

I like the 2D sprite in 3D environment style. Your idea was creative but I think the next boss ability should be significantly stronger than the previous to encourage limb switching. Still, good game, really fun!

Submitted

Awesome voice acting! Fun dialogs, great design, and a cool concept. The music is on point too. Great job!

Submitted(+1)

I absolutely adore the vibe and personality of this game. I really enjoyed all of the bosses, and the payoff with Tony at the end was great.  The art style is fantastic. 

Just mirroring what some other folks have said; a lot of the bosses could just be beaten by tanking the damage and slashing repeatedly without much need to dodge/move around a lot. 

I also think I accidentally missed out on any new limbs? I thought they were boss rewards but never quite figured out where to equip them from (either before or after a fight)

Even with that being said, this game is one of my favorites so far.

Viewing comments 29 to 21 of 29 · Next page · Last page