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hakl04

104
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A member registered Jun 19, 2023 · View creator page →

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I think the attack range should be longer. I know it is short to increase difficulty, but you have to get really close to the enemies to damage them. When you attack, your character cannot move for a moment, I think its unecessary in a fast paced game like this and make the control a bit stiff.

Fun game! I think the control need some work tho. For example, your character should be able to move diagonally if you hold 2 arrow key like up left, up right, etc.

The game fell really nice to play and is very polished. Personally, I dont like that key binding, its really hard to get used to. Other than that, good game.

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Graphic looks really good. I like the grapling mechanic. The game's theme is also unique. Not much to criticize.

I like the cutscene a lot! And your implementation of the theme is really creative. Control will need some work to be more intuitive in my opinion.

Im surprised you were able to make such a complex game in 1 month. I was overwhelmed at first but the had a lot of fun when I know what Im doing.

I will check it out. Here is my game: https://itch.io/jam/boss-rush-jam-2025/rate/3291012. Hope you can enjoy it and leave some feedback.

Sure!! Here is my game: https://itch.io/jam/boss-rush-jam-2025/rate/3291012. Hope you like it!

I will review your game. Here is my game: https://itch.io/jam/boss-rush-jam-2025/rate/3291012. Hope you enjoy!

Seem nice, I will give it a try. Here is my game if you want to try: https://itch.io/jam/boss-rush-jam-2025/rate/3291012

I will give your game a try. You can try my game: https://itch.io/jam/boss-rush-jam-2025/rate/3291012

This game has style. I like when the boss throw the table and immediately shoot the laser and you have to quickly crouch then stand back to deflect, very satisfying to pull off.

I will give your game a try. Here is mine: https://itch.io/jam/boss-rush-jam-2025/rate/3291012. Hope you enjoy it.

I had lot of fun. Here is my game if you are interested: https://itch.io/jam/boss-rush-jam-2025/rate/3291012.

This game is really weird, in a good way. I love the cutscenes as well.

I had quite some fun. I dont know if the player can die, but I took many shot and somehow still beat all the bosses in 1 run.

I will give your game a try. Here is my game: https://itch.io/jam/boss-rush-jam-2025/rate/3291012. Hope you have fun!

I like the fast paced combat. Visually, it looks nice too. Good work!

I like the art style a lot.  Parkouring around the arena to avoid projectiles was fun. 1hp deffinitely make the game challenging and intense. Some time its a bit anoying when the boss weak spot goes underground which make them invincible. Other than that, great game!!

I had some fun with it, but I think the boss lunge attack is not telegraphed well.

I like that each boss has its own gimmick. The art is simple but the effects when clicking on the shapes are nice. And the best part is the music. Maybe its intentional but the shapes and the first boss are drawn above the health UI, in the case of the first boss, makes it hard to see how many heart you have left.

Seem interesting, I will try it. Here is my game if you want to try: https://itch.io/jam/boss-rush-jam-2025/rate/3291012.

I like the game's art direction. The screen shake and sound make the game punchy, which is nice. The first, third and last boss are well designed, but in the Mr Ferris fight, if you stand to the most left, the projectile rarely hit you and you can just spam projectile at him. Other than that, great game!

I like the art style a lot.  The revolver mechanic is cool as well. You can choose where to put the bullet in the chamber but right now I think there is no diffrence in which order you put them. More bullet variety as well bullets designed to work in conjunction with eachother as combo will allows for more decision making in where you put the bullets in my opinion. 

I like the bosses design and attacks. Personally, I would prefer if you can control the height of your jump (long hold to jump higher). Over all, I had fun.

I like that the game is unique. I also like that you have destroyable environment when the UFO cut the flowers. I think an indicator of the player's health would be appreciated. Still, I had fun.

Your game seems unique, I will give it a try. Here is mine if you or anyone are interested: https://itch.io/jam/boss-rush-jam-2025/rate/3291012 :D

I will give your game a try. Here is my game if you re interested: https://itch.io/jam/boss-rush-jam-2025/rate/3291012

I died to the slime in the last phase (4 small slime). When I respawn and took the elevator back, I still see the 4 small slime in the arena, the fight was not reset.

Thanks for reviewing, and yes, I was inspired by hollow knight, glad you noticed.

I like your implementation of spinning and how you design bosses around it, especially the unscrewing the golem's head mechanic. The art direction is nice as well.

Its probably because of the browser build, but I often encounter freeze frames awhn get hit. I also encountered a bug when I returned to the first boss after dying, the previous fight was not reset.

I like your implementation of the theme, pretty unique. If I have any sugestion, it would be to make shooting also knock you back in the opposite direction

Here is my game if anyone is interested: https://itch.io/jam/boss-rush-jam-2025/rate/3291012.

Amazing game! I like your implementation of the theme and bosses mechanic, especially the rounder spinning around the arena. The game also has a cool art direction. 

I like your concept and had some fun playing it. I like the mechanic of spinning the mouse to destroy the demon soul. The bosses are aggressive, which I  actually like.

I think the control can be improved. If you jump without moving left or right you dont jump as high, personally Im not a fan of that. I also think you should hold to activate soul siphon and release to deactivate instead of toggling.

For boss design. One thing I noticed is that their hitboxes are not clearly indicated, for example, the first boss I got confused why Im not damaging him to only realize that you have to hit him in the head.  Bosses health are also really high, which lead to long repetetive fight in my opinion.

I like your idea a lot. The game is pretty polished and feel fun to play. However, I thinks the AI should prioritize protecting their core more, taking into account the player's left card to place a suitable card on their left

Seem interesting, I will give it a try. Here is my game if anyone is interested: https://itch.io/jam/boss-rush-jam-2025/rate/3291012

This is my game https://itch.io/jam/boss-rush-jam-2025/rate/3291012 if any one is interestd. I will check out your game too.

Thanks for the feedback!