I think the attack range should be longer. I know it is short to increase difficulty, but you have to get really close to the enemies to damage them. When you attack, your character cannot move for a moment, I think its unecessary in a fast paced game like this and make the control a bit stiff.
hakl04
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I will check it out. Here is my game: https://itch.io/jam/boss-rush-jam-2025/rate/3291012. Hope you can enjoy it and leave some feedback.
Sure!! Here is my game: https://itch.io/jam/boss-rush-jam-2025/rate/3291012. Hope you like it!
I will review your game. Here is my game: https://itch.io/jam/boss-rush-jam-2025/rate/3291012. Hope you enjoy!
Seem nice, I will give it a try. Here is my game if you want to try: https://itch.io/jam/boss-rush-jam-2025/rate/3291012
I will give your game a try. You can try my game: https://itch.io/jam/boss-rush-jam-2025/rate/3291012
I will give your game a try. Here is mine: https://itch.io/jam/boss-rush-jam-2025/rate/3291012. Hope you enjoy it.
I had lot of fun. Here is my game if you are interested: https://itch.io/jam/boss-rush-jam-2025/rate/3291012.
I will give your game a try. Here is my game: https://itch.io/jam/boss-rush-jam-2025/rate/3291012. Hope you have fun!
I like that each boss has its own gimmick. The art is simple but the effects when clicking on the shapes are nice. And the best part is the music. Maybe its intentional but the shapes and the first boss are drawn above the health UI, in the case of the first boss, makes it hard to see how many heart you have left.
Seem interesting, I will try it. Here is my game if you want to try: https://itch.io/jam/boss-rush-jam-2025/rate/3291012.
I like the game's art direction. The screen shake and sound make the game punchy, which is nice. The first, third and last boss are well designed, but in the Mr Ferris fight, if you stand to the most left, the projectile rarely hit you and you can just spam projectile at him. Other than that, great game!
I like the art style a lot. The revolver mechanic is cool as well. You can choose where to put the bullet in the chamber but right now I think there is no diffrence in which order you put them. More bullet variety as well bullets designed to work in conjunction with eachother as combo will allows for more decision making in where you put the bullets in my opinion.
Your game seems unique, I will give it a try. Here is mine if you or anyone are interested: https://itch.io/jam/boss-rush-jam-2025/rate/3291012 :D
I will give your game a try. Here is my game if you re interested: https://itch.io/jam/boss-rush-jam-2025/rate/3291012
I like your implementation of spinning and how you design bosses around it, especially the unscrewing the golem's head mechanic. The art direction is nice as well.
Its probably because of the browser build, but I often encounter freeze frames awhn get hit. I also encountered a bug when I returned to the first boss after dying, the previous fight was not reset.
Here is my game if anyone is interested: https://itch.io/jam/boss-rush-jam-2025/rate/3291012.
I like your concept and had some fun playing it. I like the mechanic of spinning the mouse to destroy the demon soul. The bosses are aggressive, which I actually like.
I think the control can be improved. If you jump without moving left or right you dont jump as high, personally Im not a fan of that. I also think you should hold to activate soul siphon and release to deactivate instead of toggling.
For boss design. One thing I noticed is that their hitboxes are not clearly indicated, for example, the first boss I got confused why Im not damaging him to only realize that you have to hit him in the head. Bosses health are also really high, which lead to long repetetive fight in my opinion.
Seem interesting, I will give it a try. Here is my game if anyone is interested: https://itch.io/jam/boss-rush-jam-2025/rate/3291012
This is my game https://itch.io/jam/boss-rush-jam-2025/rate/3291012 if any one is interestd. I will check out your game too.