Cool entry, we had a similar take on the theme but a very different approach :)
Loved the visuals and the narrative, congratulations!!!
Game's Take on the Theme
player's weapon inventory is in a rotation represented by spinning wheel. Bosses has at least one attack that involves spinning
Did your team make the majority of the art and music during the jam?
yes
If not, please link to any asset packs or resources used here.
used this font for ingame text: https://www.dafont.com/good-old-dos.font?l[]=10&l[]=1
Cool entry, we had a similar take on the theme but a very different approach :)
Loved the visuals and the narrative, congratulations!!!
This games looks and plays so good! I'll be looking forward for the post jam update! I love the weapon wheel mechanic, and the visuals and theme are also outstanding! The music is also very cool, but the balance between the SFX and music levels could use some tinkering. Congratulations to the whole team!
Hey, I had a great time playing this game. At one point, I think I forgot I was playing a game jam :D
The weapon wheel mechanic works perfectly. And the bosses are difficult, though not unplayable. Each one took me about 5 or 6 attempts. I really enjoyed learning the patterns and finding a strategy in my choice of weapon to defeat them.
I think my ultimate build was: 3 multi-bullet cannon, 1 5HP heal, and again 3 multi-bullet cannon, 1 5HP heal.
So well done to the whole team for a great game :D
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