Fun game! a bit hard to adjust the speed and direction. and maybe give the player 2 or 3 chance before reset the boss will be less punishing. Good game overall.
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Space Misadventure's itch.io pageGame's Take on the Theme
Player spins around specific game objects; bosses spin
Did your team make the majority of the art and music during the jam?
Art yes, music no
If not, please link to any asset packs or resources used here.
https://incompetech.com/
Comments
Wow awesome concept...at first it seemed pretty simple but i found myself getting addicted to giving it 1 more try. The low hit count for bosses makes them seem easy but 1 mess up and you gotta restart. Its hard but not in a 'screw this im out' kinda way. More hard in a 'i'll get him next time' kinda way. Very well done!
the game is super good but it is super hard i bet you to win in my game it is harder that that link = https://itch.io/jam/boss-rush-jam-2025/rate/3292181
Cool use of the theme! I found the sling shotting and returning very cool and the controls to do so were straightforward. One QOL suggestion is to maybe make the directional arrow when your sling shotting yourself change size in addition to color. It would make it a bit easier to judge how far you are going. Also I found the beginning tutorial area a little long, I'd prefer to get into the boss fights as fast as possible. Overall fun gameplay and challenging bosses!
This is very interesting take. I like the pull/push mechanic but I found it a little tricky to use. Can you elaborate what does the mouse actually to? Does it just spin the direction around? I found that just holding the mouse some times the arrow would stay pointing in the same directions sometimes it didn’t. Maybe its because you are hiding the mouse pointer? I made it to the boss but never managed to destroy more than 2 of its buttons before dying, maybe you could ramp up the difficulty little by little? Kudos on the great work nonetheless.
Thanks for the comment.
When you press left mouse click, then drag it and release, you push your character in the direction: from point, where mouse was released -> to position of your character. Direction is also shown by the arrow near your character. The further you release your mouse from the character, more velocity it will get, which is shown by arrow color. (green min velocity- red max velocity)
Though the thing I didn't intentionally hid the mouse pointer, you are supposed to play with it, otherwise it will be quite hard to get the right direction.
Could you please tell which browser do you use?
This is a really great concept with some awesome movement mechanics! Using the unique movement system to battering ram myself into the opponents was highly rewarding, and very nuanced. Great work!
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