Very addictive. Very original movement mechanics. The challenge of each boss is a challenge, I like it. Congratulations for the work. Good luck in the Jam!
Play game
Space Misadventure's itch.io pageGame's Take on the Theme
Player spins around specific game objects; bosses spin
Did your team make the majority of the art and music during the jam?
Art yes, music no
If not, please link to any asset packs or resources used here.
https://incompetech.com/
Comments
Pretty cool game and creative mechanics and use of the theme, goodjob!
Great game. Controls are very well done, and easy to pick up. I appreciate how quick the respawn time is, as I died a lot. Sound design is also very enjoyable. Overall, great job.
What a great take on the theme! You’ve got my 5 stars for the Use of Theme.
Unfortunately, I encountered the bug with the locked door of Boss 3. Aside from that issue and the default Godot buttons, I really enjoyed the game. It’s fun, challenging, and I think the difficulty is well balanced. The music is cool, and overall, I really liked it. Congrats!
Very solid game! Excellent use of one or two mechanics to make an enjoyable experience. Nice work!
What a cool game but I ran into a game break, was fighting multiple boss 3, and then soon after left mouse button not working. I really liked it though! keep it up and good luck on the jam!
I rated and submitted to return the favor of your rate submission of my game below! - If others read this, RATE/REVIEW my game to get me to try yours as well! Thanks!
That was hardest tutorial i've ever witnessed. But the other segment played really well. Good job.
Really fun game, harder then it looks but the gameplay is great and the concept is on point! very well done :D
I really enjoyed this game. 27 deaths wasn't great for me! But there was enough variety to keep it interesting and death was not a big set back which kept me really engaged. The controls were also simple and made the game easy to pick up.
The music you chose fits the game perfectly, it really pulled me in and made me feel immersed while playing. The mechanics are excellent and a lot of fun! I did run into a bug with the button boss, though. After I died and reset, I bumped into the first button to start the fight, but it got destroyed without triggering the battle. The game does take some time to get the hang of, but once you do, it's great. Awesome game!
First of all, a full and well-made tutorial—fantastic! Many didn’t have time to implement one, so that’s a big plus for you. I really like the concept and how smoothly it’s executed; the bosses feel great to fight. Overall, an excellent game! Great job!
I feel good about this one. This needs more attention. Firstly, it's really a cool and creative concept. Secondly, the mechanics are snappy. The right click (going to the closest magnet) never failed me, not even once. It was very reliable. I'm gonna be honest, I really love your submission. The tutorial was so well done because you were showing little clips as well, such a nice addition.
Only nitpick I have is the Boss 2's Laser SFX was kinda annoying.
For your game specifically; I will encourage you to continue this project. If your passion allows for it. You have good things that you can refine and build upon. Even the parkour parts.
Damn cool concept, but I couldn't finish it. It's got a sharp difficulty curve. I made it to the second boss. Fantastic execution, though the music eventually got repetitive. Because I died enough times that it repeated a lot. Which says more of my ability than it does about the music itself.
Everything has been said in other comments - i had the same issues as others: clunky controls at first, failing at bosses resetting is actually okay for me (though failing on the third hit sucks :) )
Also - it's much better to play it on full screen. I have learned it the hard way :)
I could not play this game, too difficult for me. So, I had my hubs come try it out, and he was able to complete the whole thing! I like how the 'tutorial' just runs into the game instead of it being a separate page. The music is really great, nice choices! The art is good too, nice uniformity and color use even though it's not a super complex design. Thanks for the experience!
I had a lot of fun with this one! I would have liked a bit more agency mid-float if my momentum dropped below a certain point, but it felt really good with the density of the slow particles at the end stage!
This is a really cool concept. I found the controls kind of clunky but it was still fun- I'd love to see how this evolves if you keep working on it after the jam too
Wow, I loved the mix of puzzle game with boss rush! I never imagined a mix like this, its very well implemented too! I loved the second boss mechanic it was pretty addicting jumping from blue one to blue one hahaha Really good job! Cheers! :D
The concept of orbiting around the squares is very well implemented in the game, and the bosses are very good. The extra jump mechanic when collecting the blue orbs is one of the things that makes the player want to keep playing the game.
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