Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The TowerView game page

A faceless figure enters the tower of trials in a quest to reclaim their soul.
Submitted by SCHAppDev — 16 days, 7 hours before the deadline
Rated by 9 people so far
Add to collection

Play game

The Tower's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Game's Take on the Theme
The game features a mechanic called the spin meter, which allows the player to launch charged spinning attacks against the bosses. At a certain point, bosses will also start using these attacks as well. A lot of animations also feature some sort of spinning motion as well. Some stage-related mechanics also involve the idea of rotation as well.

Did your team make the majority of the art and music during the jam?
Yes, all models, sfx, and animations have been created for this game jam. However, it also makes use of Kenney's visual effects pack as particle textures.

If not, please link to any asset packs or resources used here.
https://www.kenney.nl/assets/particle-pack

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The art style is really interesting, kind of like pastel but in pixel form? However, I didn’t like the combat feeling. The player's movements are too slow and don't respond well. Maybe reduce the waiting time between each attack. The dash is very short but remains fair considering the speed of the bosses. I couldn’t beat the third boss, the player's attacks barely do any damage, it's crazy!

Otherwise, it was a relatively enjoyable experience, and the style is really refreshing. There’s something cool to build around it!

Submitted

I'm impressed by how good the game looks! I really like the mystical atmosphere and how well it's executed. The gameplay feels very satisfying, though the camera causes some minor inconveniences—but nothing critical. Excellent work!

Submitted

I like the visuals, the ambient feels very mystic like it should be like this exactly, the gameplay is fun, just i would advice a little change to the camera, but all is good, I rate graphics on top but all is cool really, also if you have time, please rate my game, thanks!!

Submitted

Hey ! So visually the game is great ! controls felt pretty good too.  I feel like this is a bit too hard, the boss has a lot of life, could not pass the first one. I think it deserves a bit more clarity also on what can be paried and what can't. Could use some music ! 

Submitted

Hey ! So visually the game is great ! controls felt pretty good too.  I feel like this is a bit too hard, the boss has a lot of life, could not pass the first one. I think it deserves a bit more clarity also on what can be paried and what can't. Could use some music ! 

Submitted

Hey ! So visually the game is great ! controls felt pretty good too.  I feel like this is a bit too hard, the boss has a lot of life, could not pass the first one. I think it deserves a bit more clarity also on what can be paried and what can't. Could use some music ! 

Submitted (1 edit)

i tried on firefox and the game ran pretty well for me tbh. the mouse controls middle click kinda felt clunky cause it took me out of the game and i think it changed how the camera acted. theme didn feel as the focus. bit but impressive how you managed to create all the assets and elden ring feel to it xD thanx for sharing!

Submitted

good overall, wish it was faster, but only because of the repetitiveness (who am i to say this lol)  also want to mention that i do adore visual design direction
parry does a trick, but im for whatever reason didnt get it 

Submitted

This game is so good visually and mechanically, bosses need less hp and its missing music, but overall its gorgeous!

Submitted

Beautiful visuals, i really loved the ps2/dreamy look you went for! Bosses definitely need less hp however.