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Game's Take on the Theme
A ‘Game of Clock and Mouse’ seeks to include the element of “Spin” in every aspect of its creation and being. The primary motif of the Clock was selected based on the spin theme, and all mechanics designed thereon were created with that in mind. To that end, by linking cooldown based attacks to specific directions on the tilemap - the player is forced to rotate and ‘spin’ around the boss to alternate their attacks. This is further reinforced through the spinning minute and hour crit-hands underneath the mouse, which rotates every turn and every two turns respectively. The cornerstone mechanic of ‘Rewinding’ also seeks to embolden this sentiment through its rotation of the attack directions either clockwise or counterclockwise. Visually the motif of Spinning was also included at every step of the way - everything from creating a spinning stage background to designing the mouse idle to be always circling. Even from a composition standpoint musical themes were intended to be recognizably looped to reinforce the feeling to the player.
Did your team make the majority of the art and music during the jam?
Yes
If not, please link to any asset packs or resources used here.
The font asset is from https://managore.itch.io/m3x6 and the Spiraling Background was based on a Giphy image made by @CmdrKittenere: https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExeDhjZmx0amw1b2FpdDg0ZjBrd2p6cmxsM2NueWpueTBid3Z4YTZsYyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/kGhvkcgHXGtwvXDtT8/giphy.gif
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Comments
That was certainly fun. I had no clue what was going on for a second ther, but I got the hang of it pretty quick! Once I figured it out, I saw the deep strategic aspect.
haha yes, bit of a learning curve fs