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A jam submission

Wheel of the ElementsView game page

A chaotic puzzle platformer about battling the elements, will you be able to defeat The Wheel?
Submitted by Lolo Claw, Destroyer of bouquet, Betafoglietto1, maticinda, Nomad_20, starx77 — 1 day, 2 hours before the deadline
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Wheel of the Elements's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#803.5953.595
SOUNDS / MUSIC#2103.0273.027
Overall#2363.0093.009
BOSS DESIGN#2702.8382.838
ART / VISUALS#3033.1353.135
CONTROLS#3162.7572.757
FUN#3402.7032.703

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's Take on the Theme
A wheel that controls the elements, you spin it to solve puzzles

Did your team make the majority of the art and music during the jam?
All of the art is original, music was modified from the links below

If not, please link to any asset packs or resources used here.
https://soundcloud.com/user-466050624/time-is-ticking, https://www.youtube.com/watch?v=XPGgKNkK2yA

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Comments

Viewing comments 12 to 1 of 32 · Previous page · First page
Submitted(+1)

Fun game with a lot going on, I really liked the little intro cutscene, but I was left a bit confused on how to enter the first level.
I liked the music and the intuitive gameplay, but felt the combat was a bit unfair/overly difficult and could just use some minor tweaks.

Submitted(+1)

i liked music good job

Submitted(+1)

That intro cutscene was a like a full trailer. Nice!
The pixel art is dope and the gameplay tweaks are good

Developer

Thanks!

Submitted(+1)

Felt a little weird seeing a game after so cinematic exposition. Game was interesting, but some of the bosses attacks are too hard to dodge. Controls are intuitive, gameplay is good.

Developer

We worked really hard on that intro cutscene, I'm happy you liked it!

The second and third boss were a bit rushed because of lack of time so I just ended up putting the target signs to telegraph the attacks

Submitted(+1)

Good cutscene and background story but an warning sign to tell the player that you need to get the lighting over the red circle would be beneficial. Because it took me some time to figure out how to open that door and should I need to heal continuously :-)

Developer

Thank you for the feedback!

Maybe I should have expanded on the intro dialogue to explain the lightning mechanic, glad you eventually managed to get that door open anyay!

Submitted

It's really good :D

Developer

Thanks!

Submitted(+1)

Super creative use of the theme, seeing this expanded into a puzzle-platformer would be super cool!

Developer(+1)

Thank you!

I planned to add full-game elements such as the ability to go back to older rooms, but there wasn't the time

Maybe after the jam ends I'll turn this into a larger game!

Submitted(+1)

5 stars! ;) 

Developer

Thank you!!!!!!!!!!!!!!

Submitted(+1)

Man that intro is EPIC! I could see myself putting more time into a game like this, I like the platform puzzle elements and the effects of the wheel. Having to get the lightning to hit the activation swtich is inspired. Graphically it reminded me of rotoscoped games like prince of persia, great work. 

Developer(+1)

Thank you!!!!

We worked really hard on that cutscene, glad you liked it!

Submitted (1 edit) (+1)

Brutal, very cool style, and clever use of the Spin theme!

Developer(+1)

Thank you!!!

Hope it wasn't too hard!

Submitted(+1)

It was pretty hard, but took a few tries to get a feel of the controls and how things worked! :)

Submitted(+1)

Cool neon graphics at story. Good idea how area is debuffed from wheel.

Developer

Thanks!

Submitted(+1)

quiet creative and i really love the idea of it c:

Developer(+1)

Thank  you!

Viewing comments 12 to 1 of 32 · Previous page · First page