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Dark Darker Yet Darker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #147 | 3.771 | 3.771 |
Audio | #173 | 3.286 | 3.286 |
Fun | #297 | 3.000 | 3.000 |
Overall | #300 | 3.100 | 3.100 |
Innovation | #373 | 2.743 | 2.743 |
Graphics | #401 | 2.971 | 2.971 |
Game Design | #410 | 2.829 | 2.829 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main gameplay is dropping down a hole, or diving deeper into it.
Did you write all the code and made all the assets from scratch?
Yes, I believe some of the sound effects may have come from a sample, but it has been edited to the point of originality.
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Comments
Really fun! Cool idea for the lore
Fun to play, its a really good game
have nothing to say its, a good game
Overall nice Game. Nice Art. Polished experience overall
Really liked the lamp going out being your health and timer but I feel like everything in this game is a bit too fast and you don't have enough time to react to most enemies.
The enemies are hard to avoid overall, and it becomes impossible when you're low on light. But overall, fun game
A great game! However, the controls are a bit problematic (too fast/quick to control) but still good as a game!
Cool idea, but maybe giving the player the ability to go up and down while falling could improve it.
Cool idea, thanks for playing!
Simply yet fun. Idea of combining your field of view and the health bar is very creative. Also, if you have time, please take a look at my game, thanks.
I will, thank you!
MASTER PIECE!!!!!!!!!!!!!!!!!! and I'm not just saying that because I was on the dev team
Hey it’s Mr Soundman
This game is really cool!
It's fun to play, the music is catchy and the graphics are simple but effective.
The theme is very well respected and it's more original than a simple scuba dive.
The game is almost perfect for a game jam except for one detail:
It's slightly too hard (I think the enemies go too fast). It would have required increasing difficulty with depth. (the deeper you are, the more enemies there are and the faster they are)
Thank you! We were thinking of having scaling difficulty but ended up running out time. Maybe we’ll make balancing a higher priority in the future.