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Only Down!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #311 | 3.367 | 3.367 |
Audio | #405 | 2.700 | 2.700 |
Game Design | #468 | 2.667 | 2.667 |
Fun | #472 | 2.567 | 2.567 |
Overall | #479 | 2.683 | 2.683 |
Graphics | #487 | 2.767 | 2.767 |
Innovation | #613 | 2.033 | 2.033 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Diving Deeper is kinda like going down so thats why we made it
Did you write all the code and made all the assets from scratch?
Some code but assets are there and credits are given
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Comments
Environment, and idea is cool. Level design is well made. On pc movement is not easy because of the cursor problem.
Not bad at all!
Things I enjoyed ✔️
Things I would like to possibly see with your title. 🤷♂️
Overall 📓
Overall not the worst time I have had playing a game. The game is a decently made title, great job on this game, if you polish it a little bit I could see this game potentially getting big.
Its nice game, but the controlls in pc works not so good
Overall ok game, not best i've played but def. not worst either xD Good job :D
"UnderDungeon" offers a simple yet enjoyable gameplay experience. The falling mechanic adds a unique twist, but it could benefit from some tweaks for smoother transitions. Implementing a death screen and fixing mouse issues would enhance the overall experience.
Pretty good use of the theme! Controls were great. Nice job!
Good graphics and game details. Dynamic music. Nice work)
Smooth-running 3D game on web - always a pleasure. The colliders of the objects are sometimes unreliable - in addition to them being non-platform-y shaped and rotated; jumping on them is harder than it needs to be. Otherwise it's pretty fun.
I thought this game was really fun, I certainly was challenged enough to want to make it to the end. Well done on getting this done in only a week.
The falling mechanic is a good choice. It allows the player the chance to speed run (which is usually the goal for some players) but with the added challenge of risking a death because of it. The only difference with your game compared to something like Going Up is what happens after falling. Going Up keeps the player alive the whole time, while yours essentially kills them then restarts the level.
This might be ridiculously complicated to implement for such a simple game but maybe falling to a certain speed causes a portal to open up beneath the player and teleports them back to the beginning. This way, the player doesn't get a jarring experience that involves menu screens to restart.
Simpler mechanics to implement might be the ability to do a mid-air jump if the player hasn't already jumped. I just found that a couple of times I would try to jump but would fail even though it seemed like I was still touching the ground.
Also, locking the mouse position and hiding the mouse would improve gameplay. It is a little distracting seeing the mouse go all over the screen and it actually prevents the player from looking around if it goes onto another monitor (that's what I found anyway).
None of these issues were game breaking in any way just a little inconvenient. Overall, still really fun to play.
Nice concept, I would spend a bit more time on the jumping mechanic, being a central mechanic to this type of game it felt more floaty than I would have thought it should.
I had fun making the game and the pressure
Nice job. The jumping seems a bit weak but other than that it's nice
Good job, but when you just fall I think that there should be a death screen, but now you have to quit out of the game, but anyways, good job.
I don't understand. If there is gravity, and the point of the game is to go down, then falling is not a negative but a positive. I seem to just float in the air when I fall untill the edge of some collider and you can just go to the end like that. Music was good.
Not a bad game and quite difficult, but every time I fell (almost at the very beginning) I landed on an invisible collider and when I reached the edge of this I fell on the second one, and then when I reached the edge of the second collider after a small fall, the character moved to the beginning
and the control is a bit inconvenient - on the WebGL version, the mouse cursor is not hidden and, accordingly, there is no full view of the camera
- my game https://itch.io/jam/brackeys-10/rate/2236838
cool game
Found some speedrun strats and made it down very fast hehe. Fun one!
very nice, but it is very hard
Some How I am Stuck At The Sky, Dont Know How..
I had to put an invisible barrier to stop people from finishing in like 8 seconds so in the next update I will fix it.
make it a trigger and then on contact move the character to the start
Sure
nice game
Thanks!