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Reveal & Choose's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #173 | 3.302 | 3.302 |
Graphics | #371 | 2.907 | 2.907 |
Game Design | #384 | 2.721 | 2.721 |
Overall | #419 | 2.593 | 2.593 |
Audio | #420 | 2.442 | 2.442 |
Innovation | #498 | 2.140 | 2.140 |
Theme | #568 | 2.047 | 2.047 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game uses dynamic choice mechanisms with doors hiding the items and they must be unlocked/revealed to know what is behind them. The enemies spawn from the door of the house they belong to.
Did you write all the code and made all the assets from scratch?
Code: Yes, minus shader.
Assets: No, tileset & sprite from bundles.
Itch Assets: Yes
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Comments
A lot of fun to play, great job! Also really good graphics and audio!
Thanks! Was there anything that came to mind that could be improved?
I just made a post announcing v2, here.
Well maybe it just needs more content, like upgrades, enemies and a few more mechanics to make it less simple. But that's not something that can be all done in one week of course so I understand it!
I spent way more time on this than I expected. I would have liked to see some slightly more varied upgrades, but still, for what it is, it was still very good and addicting.
Thanks!! That should be addressed with my upcoming next game.
I am continuing this game by combining it with a past game jam I did called, The End Always Comes.
If you want, you can follow the development on twitch. My main account, where I am usually very interactive, is Thornityco. My more behind-the-scenes account, which is generally only me working, is Thornityco_irl .
A very addictive recipe that still works so well. With some balancing work and improvement on the doors usefulness (they feel a bit like a proof for fitting the theme for now) you might be onto something... Very cool game !
Thanks! I took inspiration from the game I submitted on the Pirate Software game jam, The End Always Comes.
Starting March 1st, I am combining this game and the prior game into a launchable Itch+Steam demo for the end of March.
If you want to join me on this journey and provide more feedback on the new game you can watch on Twitch.
Really fun gameplay loop! The concept of revealing rewards behind doors is interesting, but in practice it just feels like an extra step where I have to click 4 times just to see what my options are. I wonder if the doors could indicate the range of cost/rarity so maybe there's some incentive for picking one door over another. Overall it was fun surviving as long as I could!
I am planning to continue development in March. I plan to change up the door mechanism, but a part of that will be rarity.
The artwork was good and the game is put together well. The range of the sword was so large that it made it difficult to really get at the enemies. It was still fun while I was alive!
A fun and simple vampire survival style game that is a little repetitive. I do enjoy the fact that the player/ hero is basically swinging their sword like a manic in some random peaceful looking town killing the inhabitants.
The idea is not new, but the game turned out to be nice.
The doors fit in well, I liked the implementation of the choice.
I would like more epicness and carnage))))