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Gatekeepers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #53 | 3.736 | 3.736 |
Audio | #114 | 3.491 | 3.491 |
Overall | #180 | 3.327 | 3.327 |
Game Design | #181 | 3.358 | 3.358 |
Theme | #189 | 3.472 | 3.472 |
Graphics | #214 | 3.472 | 3.472 |
Innovation | #413 | 2.434 | 2.434 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You defend the doors from goblins that are trying to see what is behind the door.
Did you write all the code and made all the assets from scratch?
yes
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Comments
Really fun game. I loved the look of the goblin sprites.
Good game really addictive
Fun concept 😄
I like the game, but it could be a little more challenging and have a little more variety. Apart from that well done :)
never pressed space bar that much haha. Fun, but maybe could be a bit more challenging, the first 6 waves were too easy I think. Well done for the fun concept :)
Such a cute game! And please tell me what's behind the door! I beaten it to the end, as I can feel the difficulty curve really felt good!
Tho the music was a bit loud so adding a slider or soften the music and sounds would be nice. Also I had alck of new enemies it's nice to see a big one and a fast tiny one, but I loked them more if they had a different sprite like a new enemy!
But very great game for this jam!
very fun game with good music
very fun, i wish there was more gameplay as it was pretty short and easy to beat, all in all tho nice graphics, simple gameplay and nice audio. you should consider adding more objectives, extra enemies or weapons to make the gameplay more complex and fun :)
Very fun to play, but you could have added more choices for the player. For example you could have added powerups that spawn a certain distance away from the door, so you would have to risk loosing to get them.
But overall fun game!
Great game but what was behind the door!!! By the way, I guess i broke my spacebar.
Great game, it really fits the theme how we don't get to know what's behind the door even after defending it.
I too made a somewhat similar game in the jam within the wave defense genre, but I took more of a roguelike approach.
I'm also in the jam, and I know with more time everyone has a list of things they'd like to add or wanted to add. I try to provide the listed feedback in a constructive form to highlight different perspectives as a player and to show that I indeed did play the game.
Your game fits the theme well. I liked the audio and graphics. My main point of feedback is movement speed: I feel like the character moves a bit too slow. Would be nice if there was some kind of dash to give another option to the player to move over the screen (the difficulty should be tweaked then of course :D)
Overall good entry to jam and congratz for finishing.