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Hellgate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #50 | 3.765 | 3.765 |
Graphics | #122 | 3.804 | 3.804 |
Audio | #146 | 3.412 | 3.412 |
Overall | #158 | 3.386 | 3.386 |
Game Design | #167 | 3.392 | 3.392 |
Theme | #278 | 3.196 | 3.196 |
Innovation | #313 | 2.745 | 2.745 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are protecting the earth from monsters coming through a mysterious door.
Did you write all the code and made all the assets from scratch?
We used external assets from the UI and Fonts
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Comments
I really liked the waves system with the possibility to change the order. I think the controller could be a bit more dynamic but with a bit of polish and balancing it could be a really good game
The game it's awesome and the art very solid, keep going :3
Fun game, hope the waves are more diverse in the future
Great game. Had a blast!
Great use of the shop inside the queued waves.
The waves spawning at the door fit the theme well but did make the game a bit too easy. I really liked the shop system.
The game is really fun I think it is a bit broken that the enmies always come from the same spot so it is pretty easy to just spawn kill the first half of the room but i get that it was done to fit the theme, Overall good base and very fun
Really polished! The reload was fantastic, the hit feedback was great.. well done!
The game feel is very polished and feels quite good! Good job, very nice game!
Really nice game! I like this wave system, it has a lot of potential.
Very nice, game had loads of fun. I expected my character to always point the gun at the mouse, but it was influenced by my movement as well, took a bit of time to get used to. But overal great experience!
i spent too much time replaying this until i finish it x) was alot of fun
+ weapon mechanics are great. timed reloads add a ton of depth to the game
+ well balanced difficulty, i always felt like i was "on my toes" while not feeling the game's unfair
+ wave reordering is a really cool mechanic that could be expanded upon
- i didnt know that i could use MouseWheel to change weapons, the HUD didn't indicate i could hold numerous weapons. i thought that when i'd buy a weapon it'd replace my previous one, so i got stuck a few times thinking i ran out of ammo even though i could switch guns
Como outros disseram, me lembra o Enter The Gungeon também. Jogo interessante!
Obrigado! Enter The Gungeon foi uma das nossas inspirações :D
Interresting visual: I feel that the main character could be more like "the background" which get a small "comics book" style.
Congrats for your game! I'm dying way to fast in such game 😂
Thanks!
PS: We plan to tune the difficulty curve after the Jam >.<
This was quite fun. At first I was dying super fast, then I realized dodge roll was a thing and managed to beat it pretty seamlessly from there. I really enjoyed the power progression of guns, by the end I almost felt like there needed to be other super monsters. Also bullet economy was tighter than expected, not that that's a bad thing, just was a bit of a surprise.
You’re totally right! We planned to have a more monsters and even bosses, but we ran out of time >.<
enter the gungeon vibe. Great Visuals, but the player sprite feels a little bit off.
Everything nice and fun but it's so hard to survive. Guess I shouldn't complain since my game is also hard, now I know how it feels D:
Nice one! Cozy graphics, cool sound. Hard to survive, really ))
Challenging!
Cool game, and I like the concept of moving the waves around.
I did find it quite hard! Although, I do suck at these kinds of games in general.
Very cool art. The game is brutally hard lol.
What is the point of moving waves is besides getting to the shop faster?