You fucking nailed the game feel. Looks and plays amazing.
Kinda confused abou all the extra controls on the side (but who cares?)
EmberByte
Creator of
Recent community posts
In theory there is already different themes for each level ( 2 colors only, only animals etc.) but I didn't have enough items/ time to properly flesh it out and also think it doesn't really matter gameplay wise.
I have a post jam update lined up where I'll add level challenges for bonus points => No animals on the left, at least 3 super sized items etc. And you'll collect "trophies" in your trophy room as a medium/ long term incentive
LOVE the art style. Fantastic concept too ( though it only barely fits the jam theme imo)
I think this works perfectly as a little art piece. As a game there probably needs to be one more mechanic during the untangling phase ( locked neurons, traumas you need to carefully circumvent etc.).
Great job!
Just watched a bunch of the old alien movies so I was really in the mood for this kind of game :)
Despite the very limited graphics it felt kinda cinematic mostly because of the great balancing (door opening just as the situation is becoming desperate). Unfortunately the game crashes in web play when you complete the final level which was a bit antclimatic lol ("screen.orientation.lock() is not available on this device.")
Really enjoyed this!
Yeah I originally had more organic shapes in mind but as the game became more about fast pace (instead of deliberate puzzle) the rotation of the pieces needed to be fast and simple as well => 90 degree turns. This in turn somewhat required the pieces to be "stackable" on 90 degree turns => tetris shapes.
Incredible art direction!
Unfortunately I can't say I enjoyed the actual gameplay that much. The dodging game felt very unsatisfying (lack of audio and visual feedback for hits especially), repetitive and overly long. The throwing game, despite its many upgrade options felt very shallow => I feel this should have been like yatzee where you can reroll certain dice.
Looks nice, digging the NASA aestethic. Though I'm a bit confused about the exact rules (what gives you lines? what decides where the deliveries go?). A little tutorial in the beginning would go a long way.
This game really is missing some audio effects for planets popping up, construction, not enough "lines", damage etc.
This is actually a really elegant design and I could definitely see this working as a .io title (assuming it isn't one already). Great theming and perfect scope for the jam.
I wish there was a bit more polish and style to it. Movement feels very stiff
edit: also please add WASD controls in future games. Laptop players will thank you
Didn't realize you could scroll before reading the comments here => should definitely have a mini tutorial/ tip text somewhere.
Really like the theme you were going for. Wish there was one additional element to spice up the game ( special blocks, wind gusts etc.)
edit: Also really like the the title image and your itch layout (though it reads "Stars to the Build" at first glance lol)