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EmberByte

114
Posts
16
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9
Following
A member registered Apr 24, 2023 · View creator page →

Creator of

Recent community posts

You fucking nailed the game feel. Looks and plays amazing.
Kinda confused abou  all the extra controls on the side (but who cares?)

Man you still got it. Such great game feel! The juice must flow.

Absolutely love the time slow effect coupled with the music change.

Fun style! Was looking forward what each new tornado form would like.

I wish there was a bit more gameplay/ challenge to it.

Immediately cool title and concept.

Great execution on the simplicity of it all. Super intuitive!
Please update this after the jam so that there is a bit of animation in the background/ whale (clouds moving by etc.)

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Yeah the whole storm system is bugged in the web build. I'll try to upload a fixed version.

Thanks. You can click and drag the tornados

Huge fan of the art design, animations and overall game feel!

Thanks. You're in luck uploading a pretty big update (probably) tomorrow adding a bit of replayability

Thanks for the thourough feedback. I think I agree on most of it. Big blocks are worth double the points but it could probably be more (and be more obvious)
There's a significant update coming once the voting ends giving each level a challenge to fullfill + trophies to unlock.

Thanks for the feedback. Though easier or harder?

Fantastic game with a great visual art style but basically zero relation to the jam theme

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Thanks for the feedback. No it's just broken.

In theory there is already different themes for each level ( 2 colors only, only animals etc.) but I didn't have enough items/ time to properly flesh it out and also think it doesn't really matter gameplay wise.

I have a post jam update lined up where I'll add level challenges for bonus points => No animals on the left, at least 3 super sized items etc. And you'll collect "trophies" in your trophy room as a medium/ long term incentive

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LOVE the art style. Fantastic concept too ( though it only barely fits the jam theme imo)

I think this works perfectly as a little art piece. As a game there probably needs to be one more mechanic during the untangling phase ( locked neurons, traumas you need to carefully circumvent etc.).

Great job!

I like the concept and the art is gorgeous. Some funny dialogs there also.
I don't feel it fits the theme that well.

Feels like one of this years winners

Funny concept, great art style. Great Logo  and UI work too!
Unfortunately the gameplay isn't on the same level for me (stiff controls and an akward attack)

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Just watched a bunch of the old alien movies so I was really in the mood for this kind of game :)

Despite the very limited graphics it felt kinda cinematic mostly because of the great balancing (door opening just as the situation is becoming desperate). Unfortunately the game crashes in web play when you complete the final level which was a bit antclimatic lol ("screen.orientation.lock() is not available on this device.")

Really enjoyed this!

Yeah I originally had more organic shapes in mind but as the game became more about fast pace (instead of deliberate puzzle) the rotation of the pieces needed to be fast and simple as well => 90 degree turns. This in turn somewhat required the pieces to be "stackable" on 90 degree turns => tetris shapes.

Very impressive. So many cool design decisions and it looks great too!

Seems like it. Mine was in english but you can set the language in the settings. Great detail

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This art direction is next level. Absurd!
Gameplay although extremely simple is captivating. Actually one of my favorites of this jam so far!
Edit: Not to brag but I'm currently the world record holder on the final boss with just 18 points in a bit over a second

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Incredible art direction!

Unfortunately I can't say I enjoyed the actual gameplay that much. The dodging game felt very unsatisfying (lack of audio and visual feedback for hits especially), repetitive and overly long. The throwing game, despite its many upgrade options felt very shallow => I feel this should have been like yatzee where you can reroll certain dice.

Did you use PhysicsMaterial to increase the surface friction?

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Looks nice, digging the NASA aestethic. Though I'm a bit confused about the exact rules (what gives you lines? what decides where the deliveries go?). A little tutorial in the beginning would go a long way.
This game really is missing some audio effects for planets popping up, construction, not enough "lines", damage etc.

Probably the most addictive game this jam so far! Though it lacks somewhat in its themeing and style for me. 

Also thumbs to the composer, great stuff :)

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Congrats on your first project! Hope this game helped you *grow* as a developper

I think the graphics are nice and really moody.
An real easy way to improve your game would be to add some basic sound effects. This makes the game feel a lot more interactive.
I feel the controls are a akward to use

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This is actually a really elegant design and I could definitely see this working as a .io title (assuming it isn't one already). Great theming and perfect scope for the jam.
I wish there was a bit more polish and style to it. Movement feels very stiff
edit: also please add WASD controls in future games. Laptop players will thank you

One of the most stylish games this jam. Love it

That is pretty clever. I feel clearing a line should yield a bit more "juice".
Overall really good entry.

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This is really good! **Love** the music and the fact it's always a different level.
Great execution on the theme, the perfect scope for the time.
I wish the movement and jumping felt a bit better.

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Didn't realize you could scroll before reading the comments here => should definitely have a mini tutorial/ tip text somewhere.
Really like the theme you were going for. Wish there was one additional element to spice up the game ( special blocks, wind gusts etc.)
edit: Also really like the the title image and your itch layout (though it reads "Stars to the Build" at first glance lol)

This is seriously amazing!

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Amazing graphics and music. Though wish the movement was a bit tighter. Requiring two actions (pick up and throw) feels a bit akward in such a fast paced game => i wish it was just a single punch that makes the tiles fly

How do you even come up with this?
Great style, great gameplay!

Is there a subreddit to collaborate? Anyone written a bot yet?

Matches my real life dance abilities lol.

Great concept and execution!

Love your creativity. Wish the music was a bit less repetitive ( reminds me of "Human Music" from Rick & Morty lol) 

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Wow how did you even do this on a technical level??

Great concept, good execution