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A jam submission

A Boat's JourneyView game page

Through stormy seas, a boat must reach land safely.
Submitted by Jon Bednez (@jonbednez) — 17 hours, 7 minutes before the deadline
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A Boat's Journey's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2403.5583.558
Audio#2543.3653.365
Graphics#2703.6923.692
Overall#3593.2793.279
Fun#4273.1733.173
Game Design#4493.1733.173
Innovation#6712.7122.712

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your a boat on a peaceful / calm journey, only to find you must pass through a storm and find safety.

Did you write all the code and made all the assets from scratch?
I wrote all the code. The assets are from the Unity3D Asset Store. (Music, Sound and 3D Models)

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Comments

Viewing comments 50 to 41 of 50 · Next page · Last page
Submitted

Pretty cool game, but I can just at the bottom of the screen and not get hit by anything lol(at some points).

Hope that you'll also rate mine :) https://itch.io/jam/brackeys-12/rate/2973690

Developer

Thanks!

Submitted

This was a fun little runner-style game! I really liked how the audio and visuals got more and more intense as you got closer to the end of the level.

Some feedback:

  • Hitting obstacles didn't really seem like it did much. I would hit an obstacle, then clip through it and I was a little confused on if hitting an object was supposed to stop you in your tracks, or you hit it and it still lets you through after slowing you down or hurting you. If it's the latter, you could have the player blink for a short period (think like how old arcade games had your character blink while you were invincible after taking damage) to communicate that that's what happened. You might also consider adding a fuel penalty for each hit obstacle.
  • I had a tough time judging depth, and I missed a couple fuel pickups because of it. I don't really have a good suggestion for this one, but it's something to consider.
  • Sometimes, obstacles in the foreground blocked the camera and I couldn't see the player boat.

Your game had a lot of charm and a really intense mood! I enjoyed it!

Developer

I really appreciate the feedback! 

Great idea about the fuel penalty. I will definitely add post jam. I also want to take a closer look at collision and the foreground. I think another comment mentioned camera angle. Maybe if I adjust the camera angle that could help with depth? 

Thanks.  

Submitted(+1)

This was a fun little runner-style game! I really liked how the audio and visuals got more and more intense as you got closer to the end of the level.

Some feedback:

  • Hitting obstacles didn't really seem like it did much. I would hit an obstacle, then clip through it and I was a little confused on if hitting an object was supposed to stop you in your tracks, or you hit it and it still lets you through after slowing you down or hurting you. If it's the latter, you could have the player blink for a short period (think like how old arcade games had your character blink while you were invincible after taking damage) to communicate that that's what happened. You might also consider adding a fuel penalty for each hit obstacle.
  • I had a tough time judging depth, and I missed a couple fuel pickups because of it. I don't really have a good suggestion for this one, but it's something to consider.
  • Sometimes, obstacles in the foreground blocked the camera and I couldn't see the player boat.

Your game had a lot of charm and a really intense mood! I enjoyed it!

Submitted

Enjoyed playing this.

Developer

Thanks for playing!

Submitted

I Really enjoyed the game!!!

Developer

Thanks! 

Submitted(+1)

I Really enjoyed the game!!!

Submitted

Pretty sweet game. Nice graphics and sound. Was fun and fits the theme perfectly! 

Well done!

Developer

Thank you!

Submitted

A delightful little game, I appreciate the overall effort. Well done! Please take a look at my submission! I hope you will find it enjoyable!

Developer(+1)

Ok I'll take a look at your game too. Thanks for playing. 

Submitted

Nice little game, I like the overall work. Good Job and Good Luck!

Developer

Thanks! 

Submitted

so I know you didn’t write the music, but you implemented it very well. I don’t know if you based your level design off the music but It felt like the music and the action matched very closely. The game gets more challenging and the music ramps up. I really wanted to beat the game but in the last 25% I kept messing up haha. I tried like 5 times to beat the game lol. I’m sure I could beat it with more time.

I also really appreciated that while the river moves your boat along whether you are moving forward or not, you gave the player the ability to move in all directions along the moving river giving you a lot of control.

great game overall. Felt really polished

Developer (1 edit)

Thanks for the feedback! Yea, the music is 3 different layers and I merged them together with a cross fade in Audacity. In the coding, the timing of the obstacles is always the same, so I tried matching the music with them. Post jam I want to implement a obstacle indicator / preview. Glad you enjoyed the game. 

Viewing comments 50 to 41 of 50 · Next page · Last page