Very Cool!
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Re-A-Ranger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #407 | 3.244 | 3.244 |
Innovation | #506 | 2.951 | 2.951 |
Fun | #559 | 2.976 | 2.976 |
Overall | #659 | 2.870 | 2.870 |
Audio | #674 | 2.756 | 2.756 |
Graphics | #780 | 2.780 | 2.780 |
Theme | #851 | 2.512 | 2.512 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We created an inventory management game where there is a hero collecting loot, we have enemies spawning in, but before the boss there is a few moments calm where the player has time to setup and equipt the character before the Storm (aka the Boss)
Did you write all the code and made all the assets from scratch?
Scott Bassett created all art assets.
Ashley Ross created all the code.
Audio assets were sourced from Pixabay.com
Comments
We need to balance it but you do eventually become not invisible as the enemies gradually get harder, I have yet to see anyone have end-tier gear, though I think this is because people only play for the 10-20minutes.
We were going to do drag and drop and we might change to this, the reason we didn't was because some items don't fill the same place.
Thank you for playing
Fun game! I like the potential but here are my ideas if the dev team decides to keep working on this project:
1. See the stats of equipped items when you hover over them.
2. Damage indicators.
3. The ability to sell things instantly but you only get 50% of the coins. Or make the market double. Al
4. At the selling stop, allow the player to maybe buy one of 3 items for coins to make the coins have use.
5. More enemy variation rather than just stat changes.
6. Faster game rate, it seems a little slow right now. (All though most comments said that lol)
There are just some ideas to make the game better. Overall a very good idea and it has lots of potential! Keep up the good work!
has potential, i like backpack type games, but it's a bit slow and mostly you just get potions as loot and not much else
A few times my backpack was completely empty and the item drop still couldn't fit in there. I think the speed in which you get items and fight needs to be greatly increased until it's frantic. The game requires either puzzle like gameplay or speed like gameplay
I like the Resident Evil style inventory system. I think the progression could have been sped up significantly, however.
Thanks for sharing with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2256101019?t=01h09m43s
Audio was relaxing. Sometimes, the health bar didn't update when I got hit, but I was clicking the health potions? Dragging and dropping into inventory was a great mechanic. Soothing storm in the background. Nice entry! Thoughtful game name too.
Great concept! would love a speed up button, it was a bit to much down time. keep up the great work!
I like the idea! To make it more fun I think that you should add some new enemies and also a new mechanic to allow player to have more control. In example you can add the possibility for the player to choose to go in a place or another, add a shop where you can spend moneis, a place where to rest for a while...this game has a lot of potential! You just have to keep improving it!
Thank you for playing, its a prototype for the Game Jam, we enjoyed this one and we are looking at improving it after the Game Jam with intentions to release on Steam.
We want to add more enemies, and a range of different items so that its not just about getting the top tier but you can mix it up for the play style you prefer.
We don't intend for the player to have control over the hero's choices, but give the hero options.
Thank you for playing
What an interesting take using auto-battler and inventory management! It worked really well as the game is super fun. I spent a few minutes in here. The art is great and I really enjoyed that the main portion of the screen is the inventory management part of the game, while the runner is relatively small. Very unique! Some things I noticed when playing: It indeed gets somewhat easy when you stack some potions, and the mouse hovering is a bit buggy. But nonetheless the game is great!
Thank you so much for playing. The Boss and enemies do gradually get harder over time. I managed to get a Mithril sword and iron armour early in one playthrough and was invincible for ages before I went AFk and came back to being dead. We want to balance the game a bit more with other items getting added.
The Items Stats where a last day implement, we wanted them in there for the Game Jame, we will be refining this in the future.
The concept is great as others have said. And I have found myself enjoying it for a good 10 minutes or so. It's definitely unique and still fun so good job on that!
Feedback:
- It go quite easy once you get 1-2 potions. It just becomes but of an autoclicker. Having an actual shop or some upgrades outside of the run would definitely help.
- The game art actually works well! The player character UI needs some work but its minor.
I love the concept behind this game. The UI could use a bit more polish, but otherwise this is really great.
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