I enjoyed the mechanic, though I couldn't tell if there was an end once you got to a certain point. The meter was at 100% and I just kept going, got my score up to 5007 or so before I stopped. Either way, great work! Congrats and good luck!
Play game
Kalm Before The Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #489 | 3.120 | 3.120 |
Theme | #555 | 3.000 | 3.000 |
Innovation | #607 | 2.800 | 2.800 |
Audio | #620 | 2.840 | 2.840 |
Overall | #637 | 2.900 | 2.900 |
Graphics | #665 | 3.000 | 3.000 |
Fun | #769 | 2.640 | 2.640 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
"Kalm before the Storm" is an intense endless runner where you play as Kalm, a lone adventurer battling the growing wrath of an unstoppable storm. The air is still, but the storm is closing in, bringing chaos and destruction. Your task is to keep moving, switching between lanes to dodge obstacles and navigate treacherous terrain.
Did you write all the code and made all the assets from scratch?
Most of it with the help of chatgpt and some youtube tutorials!
Music by: johnbritton on Pixabay
Comments
Really interesting mechanic with any movement using up hearts and then regaining them after a while. I liked the collectible hearts and the whole strategy behind this simple yet fun game, really nice job on this!
Using up hearts for movement is a very interesting idea! I think the storm phase could become a bit more challenging though, for example by gradually increasing the game speed.
The game gets a littly junky sometimes but in general the game is fun.
Do rate my game as welll!!
I made it pretty far I feel like I had like 6 hearts but I wanted to see how long it took to die if I was in the middle of the screen haha I think I got over 3k points.
I really think the mechanic of the hearts being used up for movement was a cool idea. It took something very simple and added some depth and strategy on top of it. so you felt more cautious about when you move and how much to move so you don’t use too much.
good job putting this all together in a week
fun game did get a little bit repetitive towards the end there wish obsticals got faster and or new things came flying at the player later on!!
Nice heart mechanic. Makes it much more difficult. Calming music and great art. Nice entry!
It's a pretty inventive game mechanic to have X number of moves that slowly regain over time and that you permanently lose max number of moves if you hit an obstacle. It fits the theme, but I feel like the "storm" part of the game could be even more extreme.
Great job at your first gamejam entry! :)
Hi I have played and rated, if you can rate mine. Thanks. I liked the the thunder and particles you did, using the health as movement is a neat idea!
Game Page: https://vilavlooi.itch.io/sheltertactics
Rate Page: https://itch.io/jam/brackeys-12/rate/2968432
Nice atmosphere! There's a sense of impending doom. I like how, instead of hopping between lanes like you usually do in these types of runners, in this one you had to hop as little as possible. It was also satisfying to catch a heart and upgrade my hopping power.
The first 2 times I immediately got 5 obstacles in a column, impossible to pass, but on third try I got a normal run.
Congrats on your first finished game!
Interesting runner as your first game this is really promising! You had a unique idea and the particles where very good. Sounds and music where also very calming.
Art still could use some work but it really has nice potential to be your first game project finished! Well done
Really nice atmosphere, I don't know if it was by design or just my unlucky self, but the first set of obstacles had no gap for me to pass through ahah. I can see so much potential in this game. Congrats!
Leave a comment
Log in with itch.io to leave a comment.