I love how tight the controls feel! I can see so much potential in this game! Congrats!
Tyranosaw
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Fun little game! To be honest, I didn't read the sign properly and just went right from the get go, not realising I had to go left first. I was happily jumping over the gaps and then suddenly reached the shelter and won. It was the second go around that I understood that I had to go left first to get the wood and activate the storm. Other than that bit of confusion, everything else looked great, maybe tighter feeling controls would have been nice but that's a small thing that can easily be tuned. Congrats on the game and good luck!
Fun concept! I can see a lot of potential in this game! Would love to see more polish, maybe and indicator to tell the player a tornado is spawning and sound effects and music would be a nice touch as well. An idea could be to have different food items that could block a tornado or blow the tornado itself out of the fridge ahah. Congrats though and good luck!
Amazing game, and super polished! It did feel like stepping into the deep end initially but the progressive tutorial tips definitely helped! I also was a little confused at the Element shield breaking part, but I eventually got it. And that was the point where I realised that this game requires your utmost attention and pure skill to win, which I lack a lot in skill ahah. Great game and congrats! I enjoyed my time playing it, thank you!
Love the idea. Just a little bit confusing because I'm not truly getting a sense of reward/consequence base on my decisions. Towards the end I ended up just looking at the "+ and -" numbers and clicking on the ones I think are good (I was wrong, they were not good ahah). Congrats though! I can see a lot of potential in this game!
Really cool little game! I can totally see this game be a hit with a little bit more work. I do wish the level design was a little bit more forgiving, especially close to the hive. It was a little frustrating having to die multiple times just to learn the map and figure out what I can and can't do. I love the concept! Congrats and good luck!
Loving the gameplay loop of the game, such a simple idea executed brilliantly! Wished there was some music but that's alright! Had lots of fun, though I did find the difficulty of the game shot up really high on the third stage, but maybe its just a skill issue ahah. Congrats on the game and good luck!
Really cute game, I was definitely trying really hard to get as far as I can. Though it felt a little frustrating because I couldn't tell what was collidable and what wasn't. Fell off the map so many times trying to learn the assets. Wished it was more forgiving in terms of the movement, felt stuck in the air most of the time. Congrats on the entry! Good Luck!
Loved the art style and appreciate the amount of work put into all the animations and designs. Though I really could not figure out when to release the spell, spent about 6 minutes trying, guess and randomly releasing the spell with no luck. It could seriously be a skill issue on my end but I wished there was a little bit for feedback on what I am doing wrong.
Fun game! The art is amazing and the gameplay is great!
With a bit more polish, the game could be a hit!
I would recommend splitting the levels and slowly introducing mechanics and puzzles to the player. I don't know of any other game that introduces a boss in level 1 ahah. It felt quite brutal to make my way to the boss, and as I was trying to learn the attacks, I died and had to start from the beginning.
Otherwise, I adore this game! Congrats and good luck!
Congrats on submitting an entry! I know it wasn't easy to do!
It's a bit unfortunate that the window player for the game is the wrong resolution, so it made it quite hard to see things. Otherwise, I would recommend giving the player "tighter" controls, or at least a sense of it! It can get a bit frustrating for people if they constantly fight themselves to even feel like they are controlling the player.
I think if these things were touched up on, this game could be a hit! Congrats and good luck!
Awesome entry! You guys did amazing! I believe this concept has huge potential and can work really really well. I just think there needs to be a little more "seamless guidance" for the player. i.e. Teach/guide the player without having to go to a separate rules/how to play tab. I didn't realise I could move the items until room 4. I thought I was pressing "Enter" just to read and understand what each item does.
All in all, I would love to see this game worked on in the future! Congrats and good luck!
Cool game! Once I got a better idea of the game, I instantly tried to min/max the game aha.
I also experienced the same thing that other people have where it feels like the planet is being damaged from something that is off-screen :( There was also another issue where I managed to pile up so much material in a particular section to the point where I couldn't jump in that spot anymore. Maybe make it so that you can jump from materials as well?
All in all, a great submission! Good Luck!