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Ontongue

57
Posts
A member registered Sep 14, 2024

Creator of

Recent community posts

I liked how your game looks, and flying cars were also funny! Great job on art and sound. Also liked that there is progression in the game. 

I lacked some goal while playing (maybe a tracker of the top height reached) and it was also a bit hard to get coins for upgrades (I was falling a lot). Other than that, great job!

Liked the music choice and that phases were switching pretty quick, good job!

I almost closed the game before completing cleaning everything  (was a bit tedious) but I didn't, because I liked how beatiful and chill the game is overall. And I was really surprised by the ending and I liked it a lot! Definetly didn't expect it. I thought that there will be some mini-game to surve guests and a time limit. But that was so much better emotion-wise. Great job!

Fun and beatiful! I liked that social stealth mechanic, good job! Although the game seems too "heavy" for running smoothly in browser version =(

I liked confronting pirates and sailing around, though I wish it was a bit faster. Nice job!

I liked simplistic graphics and destoying everything as Zeus! Though I didn't understand how exactly first and second part of the game are connected. Also coudn't interact with house doors to sabotage (place where it says to tap "E"). 

Also at stage 2 it felt like it didn't metter if I sabotaged something on the stage 1. Anyways, good job!

Great game! Great art and entertaining core loop, well done, guys!
It was even more fun to play because we had the same idea in our top-3 list for our game and we didn't choose this one because we thought we coudn't deliver it at the best quality, so I was pleased to discover your game and see that you totally nailed it.  Good luck!

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I liked the idea and graphics in home section. 

I wish there was a more obvious goal in the game. It is good as an experience but feels strange as a game. I felt bad doing these minigames-duties, for some reason they made me feel pointless :D

Othar than that, nicely done!

I liked the atmosphere of your game and it was fun, but to my mind despite vibrant atmosphere gameplay was kind of stale. Other than that, good game!

For some reason, this is one of the games of this jam which I just coudn't stop playing until I finished. I liked all the little details you got: sprite moving animations, dialog "voices". Also liked convincing people and how dialogs were written overall, it was fun! I don't know if it is possible to not save someone due to lack of time, but I saved everyone (had only 2 mistakes and needed to try convince these people again). Mini-game of fitting people in the bunker wasn't too hard, and it was also fun.

Great games, guys, loved it!

I liked the artstyle and idea - reminded me "Journey of the Prairie King" in some way. 

I also liked that I could upgrade my ship though I wish boss was a bit harder, since I upgraded myself too much by beating all level =D

Good game, guys!

I liked how taping and audio is synced, and it felt satysfying to be in a rythm. Nicely done!

Great game, guys! I liked unexpected twists and overall gameplay of constant adaptaions to new rules, it was fun! Though I didn't like 10 seconds rule (was too hard for me to make decisions in such a strict limit with all new rules adding up) + the first board change (4x3 bridge) since it made moving most of the pieces over a board too hard making a lot of moves not available and the tactics limited. But these things aside, nicely done!

Cool game, guys! I liked the idea of 2D character having an ability to move in 4 direction making it more like a 3D game - cool mechanic. I wish there was a bit more use of that mechanic and some more stealth interactions with dragon to make it even more fun. Nice job!

I liked how you developed your concept with the narative. Also liked the visuals and overall style of the game. Nicely done!

I liked level design overall and how hiding looks - it is just amazing :D

Good luck with your game!

Unexpectedly hardocre game, guys! I liked mechanics and level design in general, but was struggling with controls at first. Anyways, cool game!

That was... Unexpected and FUN!

I liked the calm atmosphere, art and card unpacking! Although too often I coudn't play any card because I didn't have proper resources and understanding what should I pick to put myself in better situation.

I liked the gloomy atmosphere and environment. Running around and doing tasks was also fun. Good job, guys!

It looks good and the music is calm and fitting. Though it start to be a bit stresful when there are so much stars to deflect, but that is not a problem. Kind of works like storm :D

Lovely art and style, guys! I also liked stealth and vision mechanics and the fact that you have a checkpoint in the city if you were caught. Very good!

I liked the artstyle, though I wish there were more interactions while chasing storm

I liked the artstyle, though I wish there were more interactions while chasing storm

I liked the puzzle nature of the game. Coudn't figure out how to win level 3, but the experience of trying was fun!

Interesting concept with a good sence of humor, just a bit short sadly

I liked the graphics, but i wish there were more things to do in game in addition to finding coins. Anyways, good job there :D

Feels bad there is no way to try the game, but interesting idea nevertheless

I liked the artstyle. I wish there was an ability to spam houses and trees to make bigger villages so making the storm after is more fun :D

I liked the mix of 2D and 3D in the game. Tasks and levels felt different and I liked that you should pay attention to what you are supposed to do and not just pick and throw everything you see to complete a level. Nicely done!

I liked the atmosphere and graphics a lot! Though I felt that the plot is unfinished... Or I just didn't get the idea. I went past the car, tree, a path to some red corner and the game closed itslef. Don't know if this is intentional or not. But overall good experience!

I coudn't find the safe place, but it was a fun experience in attempts to find it. Good luck!

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Incredible work, guys! I really liked how much effort you put into everything in your game. Art, music, progression, mechanics - everything is so lovely! Wish you good luck!

I wish there were more content and a bit more dynamic. But I liked the idle-tycoon approach and the ability to manage resource flows. Nicely done!

I liked the beginning with all the notes and figuring out what to do it felt like a quest. Also liked the environment and how the game looks overall. Good job!

I liked the idea of cleaning spending virtual time, rather than real. Also that number of impatient customers really felt like storm, good job!

It took me about 12 attempts to get 100 points, thought I will never make it! Really fun game, good job!

I liked that feeling of storm and the unresponsivness it creates making you feel it more like storm. Also lovely graphics! Good luck!

I liked the atmosphere and horror-like experience,  pretty good!