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Ontongue

42
Posts
A member registered 4 days ago

Creator of

Recent community posts

I liked how you developed your concept with the narative. Also liked the visuals and overall style of the game. Nicely done!

I liked level design overall and how hiding looks - it is just amazing :D

Good luck with your game!

Unexpectedly hardocre game, guys! I liked mechanics and level design in general, but was struggling with controls at first. Anyways, cool game!

That was... Unexpected and FUN!

I liked the calm atmosphere, art and card unpacking! Although too often I coudn't play any card because I didn't have proper resources and understanding what should I pick to put myself in better situation.

I liked the gloomy atmosphere and environment. Running around and doing tasks was also fun. Good job, guys!

It looks good and the music is calm and fitting. Though it start to be a bit stresful when there are so much stars to deflect, but that is not a problem. Kind of works like storm :D

Lovely art and style, guys! I also liked stealth and vision mechanics and the fact that you have a checkpoint in the city if you were caught. Very good!

I liked the artstyle, though I wish there were more interactions while chasing storm

I liked the artstyle, though I wish there were more interactions while chasing storm

I liked the puzzle nature of the game. Coudn't figure out how to win level 3, but the experience of trying was fun!

Interesting concept with a good sence of humor, just a bit short sadly

I liked the graphics, but i wish there were more things to do in game in addition to finding coins. Anyways, good job there :D

Feels bad there is no way to try the game, but interesting idea nevertheless

I liked the artstyle. I wish there was an ability to spam houses and trees to make bigger villages so making the storm after is more fun :D

I liked the mix of 2D and 3D in the game. Tasks and levels felt different and I liked that you should pay attention to what you are supposed to do and not just pick and throw everything you see to complete a level. Nicely done!

I liked the atmosphere and graphics a lot! Though I felt that the plot is unfinished... Or I just didn't get the idea. I went past the car, tree, a path to some red corner and the game closed itslef. Don't know if this is intentional or not. But overall good experience!

I coudn't find the safe place, but it was a fun experience in attempts to find it. Good luck!

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Incredible work, guys! I really liked how much effort you put into everything in your game. Art, music, progression, mechanics - everything is so lovely! Wish you good luck!

I wish there were more content and a bit more dynamic. But I liked the idle-tycoon approach and the ability to manage resource flows. Nicely done!

I liked the beginning with all the notes and figuring out what to do it felt like a quest. Also liked the environment and how the game looks overall. Good job!

I liked the idea of cleaning spending virtual time, rather than real. Also that number of impatient customers really felt like storm, good job!

It took me about 12 attempts to get 100 points, thought I will never make it! Really fun game, good job!

I liked that feeling of storm and the unresponsivness it creates making you feel it more like storm. Also lovely graphics! Good luck!

I liked the atmosphere and horror-like experience,  pretty good!

I liked that feeling of a little but brave ship sailing toward the unknown. Nicely done!

It was pretty fun! Wish there was an opportunity to move around camera and zoom in, because I wanted to look at the gunfight closely as it feels and sounds good

It felt fast and simple, which is good. Though I I felt I needed a bit more explanations. Like in which condition I will or will not survive the storm, because I was just completing orders and didn't know if I'm doing good or not. I also liked the inventory limit and the bin mechanic which made me more thoughtful about what I should and should not pick. Good job!

I liked overall atmosphere and effects, the game also felt meditative. As for pacing, tasks felt a bit grindy

I liked how immersive it looks and the epic music when sailing the ocean! Good job!

I liked music, art and the concept! Though at first it was a bit hard to understand what 3 indicators mean on the main screen and what 2 indicators mean in 2 subzone. Other than that, great job!

I liked the combination of 2 mechanics tied by a narrative, good job!

I liked the hordes of sheep when storm began and its visual effects. Though the calm phase felt a bit prolonged, maybe it is just me who was impatient =)

This is touching, I liked it

The concept is cool and all the things surrounding it (like forecast) are also neat

I liked building everything =D

However it seems that upgrade mechanic doesn't work at all

I liked the fog mechanic and tower defence overall

Didn't quite get what storm-protection buildings are supposed to do. Thought they will reduce fog around, but I guess they protect from occasional storms which spawn on map sometimes. Also, some mechanics are unclear. If I clear the fog/clouds with my cursor, will my towers attacked units which I spotted? Will my units attack unspotted enemy boats when they are hidden but in range? (i guess answer to 1 - yes, to 2-nd - no) 

Black screen after intro =(

Liked the idea and balancing between high-lows mechanic.

The end with one persona taking lead is also interesting twist - I thought it is just required to not bring "Persona Storm" and "sane"

That poop mechanic is really fun! Caught me offguards a lot xD