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Littlevilleman

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A member registered Apr 30, 2019 · View creator page →

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It feels very fresh and clear. Amazing job! <3

Oh man, this is beautifull. Awesome concept!

Great theme and composition, it gives adventure and darkness vibes! Its awesome that you found time to create it at the time you were pushing the jam.

Nice job dude!

Thank you, I really appreciate your comment!

I've actually added a background to it :D

Oops! I forgot to add it as screenshot. Thank you for let me know, and for your comment. Really appreciate it! :)

Oh dude, this is just lovely. You found a great theme to fit with that palette! Composition is nice, and loved how you created depth under water. Easter eggs included :D.

Amazing job!

Thank you! :)

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I didnt play it yet but I'll do later... As you said, it seems a meme game but it could be nice :D

First place is for Dune Keepers, as long as Brackeys said.

I enjoyed it too, hope to see you in future jams! :)

It was my favourite one for sure ;)

https://pequenodev.itch.io/hermit :)

I loved how you made a funny gameplay with a single mechanic. Controls feels nice and its challenging and engaging. Nice job dude!

I finally updated it to allow to step backwards :D Its not breaking anything at the end, and gives more ways to create levels.

Thank you guy, I really appreciate your comment! :)

Thank you for your comment! <3

Yeah, I was close to get crazy by times testing the game because of the basic music hahaha.

I was adding some new mechanics and levels, but I'll be touching the music in the future to synchronize it with game pulses,  so maybe I find any sound magician to compose a good soundrack and variances :P

Thank you  guy, I really appreciate your comment <3

Totally agree, the ending has no much sense, but I didnt find time to do something better before the submission :D Now is including some more levels, mechanics and a simple (but better) ending.

I'm glad you had fun and clear all the levels. I'll  be fixing the music in the future to be really synchronized with the gameplay, so I think it would make easier to stay in rhythm.

Thank you very much Rieux, I really appreciate your comment! <3

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Hello guys!

So, you still don't know Hermit?

It's a short 1-bit game combining Rhythm and Stealth mechanics.  It was created during a week for the last Brackeys Jam under theme 'Calm before the storm'.

Take shelter to move through the storm and complete challenging puzzles. 

"Hermit is just a small and elusive crab, help him to take shelter from the storm!"

You can take a look here - https://pequenodev.itch.io/hermit

What's new?

I'm happy to announce this release is including some new levels and features:

  • 12 New levels
  • Spikes
  • Wind Hole
  • Predator

Also, some minor changes related to Hermit's movement, so you now can step backwards any time.

I would appreciate any feedback :)

Thank you for your time!

Actually to go previous levels was the original idea, but it had no sense since the world is pretty lineal and player doesn't really need to do backpath, so I decided to removed it... I think that would work nice in a bigger world.

Thank you for your comment :)

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Hello guys, how are you?

I hope you had fun last weeks as much as me. I think it was an interesting theme to take and it was amazing to check your games,  I really loved much of them.  Good job all of you! <3

So, storm is ending and you still don't know Hermit?


Hermit is a short game combining Rhythm and Stealth mechanics. I've made some updates from the last version, adding some levels and secondary features. 

"Hermit is just a small and elusive crab, help him to take shelter from the storm!"

You can take a look here: https://itch.io/jam/brackeys-12/rate/2968096

Thank you for your time and see you in comming jams! :)

Thank you! <3

Thank you dude :)

Thank you! <3

Thank you! <3

Thank you guy! <3

Yeah, it was a trouble. It was allowing  to turn 180 d., but then the player could hack easily the time mechanic and reach any location from the beginning. I'll be thinking something to rig it in the future.

Thank you guy, I really appreciate your comment! :)

What a beautifull game! 

Amazing game design work. I'm impressed with the simplicity of the mechanics and how you scaled them into small but challenging levels. Gameplay is clear, smooth and results really rewarding to complete puzzles. Art and music are lovely and fits very well to it.

I have pass some time and I couldn't pass one of the tic-tac levels... But I'll probably be back to beat it :D

Great job dude! <3

Nice game concept. Loved its style, design is pretty clear and story has all the mood to engage, it really brought me back to 90's graphic adventures. I would be playing much more time than 6 :)

Great job dude! 

Hilarious idea, loved that break to smoke.

Graphics, effects and sounds are well integrated giving a nice mood, and character controls are pretty smooth. I really like the jack driving mechanic and products physics inside the inventory view; maybe I had some troubles to make the jack join in rack's triggers :D

Nice work dude! <3

Thank you! <3

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Amazing platformer runner. Game design is just insane, it really shows the love and effort you put in. The way you show new mechanics along the game is brilliant.  Music is also nice implemented, liked how its matching the game play in certain parts.

I've dead like 70 times in the mushrooms part, literally, so I'm now hating you a little bit. But I loved it.

Great job guys! <3

Beautifull experience. I loved the theme aproach (really good narrative idea), its mood and the gameplay. Levels design feels really polished and challenging, I tried it hard in last ones :D

Congratulations guys, you made an amazing piece!

It's funny and looks polished in many ways. It enjoyed stacking crowds of creeps and killing them all using the speare! :D

Good job dude!

Tiny but funny concept!

Design is pretty clear and focus, and audio iterations are very well implemented. The boss seems to have much time in the gym, I wouldn't like to fight him... unless other guys join me :D

Nice job dude!

It's cute and funny! I have enjoyed building rambling roads for the enemies till the Victory.

I understand the reasson to move the base each turn, maybe I would add some player control or knowing about it! Pathfinding works fine but I'm not sure whats happening when you close all available paths, creeps seems to disapear sudenly. (?)

Thank you for the experience, and amazing job dudes. Keep rocking!

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Is really pleasant to walk and farm around the map, everything feels smooth and well polished! I loved specially the pixel art and the mood that is giving sound and UI interations.

Nice job guys!

Amazing design. Mechanics are simple but they are working really fine with this kind of turn based battles. I was worried about to protect those little scrappies even more than the main character!

The 2D art style and animatins are just lovely, from characters to UI it looks amazing, keeping it simple and clear. Music is engaging and fits nice to the theme.

It was an interesting experience, I would be happy to play it in future versions :)

Great job Giant!

Solid and creative experience, I loved the sound effects accuracy and the mood they give. Robot physics feel really nice and that jump mechanic seems interesting to be scaled up! 

Great job dude, crabbed hughs! ;)

Great design. The mood is smooth and engaging, I managed to find the tea and it feels like has a lot to explore. Nice job guys!

Funny piece. I loved the mood, those crowds of kids and the soundtrack on ending made me feel really like a war hero :D

Great job guy!