Thank you! <3
Littlevilleman
Creator of
Recent community posts
What a beautifull game!
Amazing game design work. I'm impressed with the simplicity of the mechanics and how you scaled them into small but challenging levels. Gameplay is clear, smooth and results really rewarding to complete puzzles. Art and music are lovely and fits very well to it.
I have pass some time and I couldn't pass one of the tic-tac levels... But I'll probably be back to beat it :D
Great job dude! <3
Hilarious idea, loved that break to smoke.
Graphics, effects and sounds are well integrated giving a nice mood, and character controls are pretty smooth. I really like the jack driving mechanic and products physics inside the inventory view; maybe I had some troubles to make the jack join in rack's triggers :D
Nice work dude! <3
Amazing platformer runner. Game design is just insane, it really shows the love and effort you put in. The way you show new mechanics along the game is brilliant. Music is also nice implemented, liked how its matching the game play in certain parts.
I've dead like 70 times in the mushrooms part, literally, so I'm now hating you a little bit. But I loved it.
Great job guys! <3
It's cute and funny! I have enjoyed building rambling roads for the enemies till the Victory.
I understand the reasson to move the base each turn, maybe I would add some player control or knowing about it! Pathfinding works fine but I'm not sure whats happening when you close all available paths, creeps seems to disapear sudenly. (?)
Thank you for the experience, and amazing job dudes. Keep rocking!
Amazing design. Mechanics are simple but they are working really fine with this kind of turn based battles. I was worried about to protect those little scrappies even more than the main character!
The 2D art style and animatins are just lovely, from characters to UI it looks amazing, keeping it simple and clear. Music is engaging and fits nice to the theme.
It was an interesting experience, I would be happy to play it in future versions :)
Great job Giant!
Actually, the controls were allowing to turn 180 d. at the beginning of the project, but it was bringing some design problems with the time mechanic so I decided finally to lock it.
Yeah, regarding the final part I agree its not interesting at all... My idea was save some time and put the player at the beggining to play again if he wanted. But I'll be changing it in the future! :D
Thank you very much for your comment Jorava!