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Mad rush Museum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1014 | 2.055 | 2.600 |
Graphics | #1109 | 2.055 | 2.600 |
Audio | #1118 | 1.739 | 2.200 |
Theme | #1141 | 1.897 | 2.400 |
Overall | #1172 | 1.805 | 2.283 |
Fun | #1247 | 1.581 | 2.000 |
Game Design | #1297 | 1.502 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We interpreted calm before the storm as a sense of tranquility before a stressful event which we turned into a gameplay loop, having a planning period followed by a high octane escape period
Did you write all the code and made all the assets from scratch?
No the music, all 3d models other than the character are assets, all code is from scratch
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Comments
This is a great concept! Even though you didn't manage to finish implementing all the mechanics, the idea of repeating the same level with new obstacles but higher rewards each time, is really cool. Would love to play this if you ever decide to finish it :)
Very cool doing the same shift over and over and seeing your museum expand with new stuff!
The controls where very difficult the rotating the camera. With some more polish and tweaks it could be an even funner game.
The dance animation at end of each shift was funny! I noticed a bug where even though if you run out of stamina, if you keep holding shift, and not not leave the button, you still sprint.
huh that’s weird, I’ll have to look into it, but thanks for playing
Press button to exit. Ok but which button?
The lever in the starting room, unfortunately there are a lot of issues with the final product, a lot of assets where handed over too late to implement and heavily broke the production, a shame because I really enjoyed the vibe we where going for!
A week do this is a pretty insane deadline and integration is always harder than anyone thinks it's going to be.
You definitely had good style and that's something to build on.
funnily enough I have made much better games in shorter time spans, our main setback was definitely communication, which is a shame because the idea had a lot of potential.
I was a little confused what my actual objective was outside of straight up leaving. Was there other ways to earn money aside from just leaving immediately? I felt I was punished for looking around the cool building as I needed to get out asap
No incentive to jump really either as it cost too much stamina for little gain.
Yeah there where supposed to be breakables and doors to add penalties and mis direction, and there was supposed to be a bonus for each exhibit you got, but unfortunately due to receiving assets late there where a lot of development issues
Hah - been there!
Looks like you got quite the foundation set up at least!