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Dungeon Survival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #565 | 2.969 | 3.067 |
Theme | #764 | 2.647 | 2.733 |
Game Design | #784 | 2.647 | 2.733 |
Overall | #841 | 2.560 | 2.644 |
Graphics | #842 | 2.647 | 2.733 |
Audio | #882 | 2.324 | 2.400 |
Innovation | #995 | 2.130 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits the theme by having certain big waves of enemies appear every 5 waves. A calm before the storm related to the number of enemies in the wave
Did you write all the code and made all the assets from scratch?
Yes
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Comments
Turret goes BBRRRRRTT. Cool game although I am not sure if I have beaten all the waves but the enemies did stop coming.
Good realization of the theme, it was fun to play. The sound is quite sharp. Keep going, you're doing a good job ^^,
I enjoyed this. It was satisfying to hear the sounds so I knew my hits were landing.
The game is fun , but also its very hard to survive the storm .
Thank you for playing! I think this fits the theme in a way. I hope the difficulty didn't stop you from enjoying the experience!
Fun game, i really like that the zombies can break the torches so you need to defend them.
Thank you for playing and for the compliment!
Great game! I found myself playing it probably a bit longer than I expected. Some of the mechanics were just straight up fun, like when the zombies are low health and when they get hit, they go flying across the map. It's just very enjoyable.
One game design thing you might want to consider - you had it so that you could "stock pile" arrows, up to 5, allowing you to shoot them rapid fire. The question is what value does that bring the player? Right now there's no benefit to the tradeoff, you could either wait for the 5 to pile up, then you shoot all 5. But that seems like it takes longer than just firing off 1 at a time (basically button mashing).
Great job overall.
Thank you very much for playing and for the feedback! The storage of arrows is meant so that you are able to quickly "distract" the zombies and get multiple of them away from the torches in one go. Being able to mash an unlimited amount of arrows was also a possibility but I found it made the game a bit too easy. But I'm happy to know you lost track of time, even a little while playing my game!
Nice game! I didn't survive for long, lol.
Thank you for playing! That is actually better than my initial scores during play testing, so it's not bad at all!
That was a pretty fun game! I've got a few take aways. First off, great job on the artwork! The game plays smoothly and is entertaining. A critique I have would be to limit places you can put your ballistic turrets, because I could basically stack them in the same spot (which made it pretty easy). Also, it the phases and the ending were more obvious, that would make a more satisfying loop. All in all, I found it to be quite charming and would love to see the idea developed even further! It has the makings of an excellent 1p tdf. Thanks for sharing! :)
Thank you so much for playing and for the feedback! I see now how these aspects can make the game too easy for certain players and how a lack of indicator can make it hard to understand what is happening. I will correct these if I continue working on this project.
The storm is pretty hard!
Haha, I think this fits the theme well then. Thank you for playing!
I didn't survive the storm haha
Thank you for playing! I hope you enjoyed the experience nonetheless